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Bubble Tanks Tower Defense

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May. 11, 2010

Rating: 8

This game barely requires juggling, really, Except Movin On Up and Cut Through I have done every level without juggling and with a perfect. Some levels, for example Spread Out, are very hard and require much luck to complete them with a perfect w/o juggling. That level took me like 25 tries, But it still is possible. If you can't complete the majority of the levels, then your strategy just isn't good or you don't have enough luck.

Bubble Tanks Tower Defense

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Apr. 07, 2010

Rating: 0

Only Cut Through and Movin' on up require juggling for a perfect win! Some levels are just very hard to do without juggling.

Bubble Tanks Tower Defense

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Mar. 31, 2010

Rating: 0

This game does offer a challenge if you try to beat the levels without juggling.

Bubble Tanks Tower Defense

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Mar. 27, 2010

Rating: 0

I am sure they got the idea from DTD, almost all mobs (without spawner and regenerate) are from DTD. The regenerate mob is from Flash Element TD or something.

Bubble Tanks Tower Defense

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Mar. 23, 2010

Rating: 0

But sometimes they go through a tower. Through the tower itself.

Bubble Tanks Tower Defense

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Mar. 19, 2010

Rating: 0

The pass is easy, build snipers instead of other towers and get some fire rate boosts.

Bubble Tanks Tower Defense

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Mar. 17, 2010

Rating: 0

You should use machine guns. They get an amazingly fire rate at that level so they can take out the ghosts very fast. Also you should use 1 or 2 area burst towers for the non-ghost mobs.

Bubble Tanks Tower Defense

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Mar. 14, 2010

Rating: 0

On Cut Through you do start with one tower and no money, but you get 70 bubbles on level 9 from the immune boss and you get more money after that too.

Bubble Tanks Tower Defense

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Mar. 12, 2010

Rating: 0

I like this a lot more than DTD

Bubble Tanks Tower Defense

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Mar. 09, 2010

Rating: 0

There are only 5 levels without counting cut through that I haven't completed without juggling. You just need to find a good strategy.

Bubble Tanks Tower Defense

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Mar. 07, 2010

Rating: 0

That isn't meant to say 'impossible'. It says: This level 'Is Possible'.

Bubble Tanks Tower Defense

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Mar. 07, 2010

Rating: 0

I think it has to do with a lot of things what the difficulty means, for example on easy levels: you get more money for the creeps, they are weaker, and it takes longer until the game sends the next wave, the quanitity of the creeps is lower etc, than the hard levels.

Bubble Tanks Tower Defense

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Mar. 05, 2010

Rating: 0

There are only a few levels that are not possible without juggling, it's not really required.

Bubble Tanks Tower Defense

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Mar. 03, 2010

Rating: 0

My fav is 1 sniper with 3 fire rate boosts.

Bubble Tanks Tower Defense

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Feb. 24, 2010

Rating: 0

It was a splitter right? It's a bug. I notice that if you use splash towers against splitters that such weird things happen. I think it's the exact same thing that happens in Desktop Tower Defense with spawns and splash towers and you will also lose a life, because of it.

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Feb. 23, 2010

Rating: 0

Framed-out is so easy I completed it in 58 seconds http://www.youtube.com/watch?v=-reSY0oZdI4

Bubble Tanks Tower Defense

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Feb. 21, 2010

Rating: 0

I agree, but if levels are made easier for non-jugglers, to make it possible to win, it gets very easy for jugglers.

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Feb. 21, 2010

Rating: 0

I completed Back & Forth without juggling :D http://www.youtube.com/watch?v=Arsz6-ngBwg

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Feb. 20, 2010

Rating: 0

Isn't it useless to boost the range of the sniper? The range of the sniper already covers the whole map if it's placed in the middle.

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Feb. 19, 2010

Rating: 0

Who cares about the grammar? Not everyone has english as their first language.

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