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Mikeware's Comments

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Elastic

Play Elastic

Dec. 02, 2008

Rating: 0

I think it would help to have one key to stop, and have mouse click be fire.

SandStorm Racing

Play SandStorm Racing

Sep. 14, 2008

Rating: 0

It'd be nice to have keyboard shortcuts for starting the race and upgrading.

Dog Eat Dog

Play Dog Eat Dog

Aug. 12, 2008

Rating: 0

Alright, from what I've figured out so far: I was at 40 dogs eaten when I could eat the "dalmatians" And I couldn't eat the bigger ones at 90. It of course would make more sense if you could/or could be eaten only at the mouth of a dog. And the onset of the next wave of bigger dogs would mean it's safe to eat the last biggest dog...

Kongai

Play Kongai

Jun. 27, 2008

Rating: 0

It'd be nice to have an easy way to view the cards in my collection (with abilities and everything) outside of the deck builder. Unless I'm missing something?

Mr. Bounce

Play Mr. Bounce

Jun. 24, 2008

Rating: 0

My only problem is that it's hard to control the ball at the sides of the level. Sometimes you just get stuck bouncing it back and forth or having to guess where it's going a lot more and wasting your slowmo. I also wished I didn't have to scroll the limiter bar up all the time.

Hedgehog Launch

Play Hedgehog Launch

Jun. 23, 2008

Rating: 0

I just played this morning, thinking if only this had badges, and now it does!

Shield Defense

Play Shield Defense

Jun. 07, 2008

Rating: 0

Wow, this game gets so much easier once you get a sticky shield...

Kongai

Play Kongai

Jun. 05, 2008

Rating: 0

It'd be nice when you hover over damage like 7x5 that it converts to the total damage, or if it was displayed on the left as well. I know it's simple math, but it's just annoying to have to continually calculate these things on different opponents attacks.

Kongai

Play Kongai

Jun. 05, 2008

Rating: 0

I feel strange leaving so many comments, but they said to. And I'll forget if I don't say it now. It'd be nice to know about buffs staying on characters when they leave the field, or being able to remove them by leaving the field. For instance, I was doomed, and left the field expecting to prevent it, but died anyway... I am having a lot of fun though, though I did manage to move to the wrong range by mistake... maybe it'd be cool to put them as round buttons at the actual positions they take you to rather than a bar where they're just sort of arranged, or rather the bar becomes "pass" and you can select to pay to stay where you are or move to the other range via the round buttons. What happens if you both pay to move to opposing ranges?

Kongai

Play Kongai

Jun. 05, 2008

Rating: 0

One other thing, the tip mentions intercepting deals 50 damage, where the description in the left box says 35.

Kongai

Play Kongai

Jun. 05, 2008

Rating: 0

Wow, there's a lot of initial absorption needed for this game. Until I actually went to create the deck, I didn't know how the items were equipped. I was expecting like other CCGs where you equip them during battle as part of your deck, I might have selected a different starter had I known otherwise. Also, it'd be nice if the tips paused the action in the game behind. I'd be trying to read the tip and missing the actual outcome of what it was describing. Also, I know the colors are there for the attack types of the enemy character, but it might be nice to put the icons still too.

Luminara

Play Luminara

Jun. 03, 2008

Rating: 0

Man, I managed to score 922,400 and at level 48, I get hit that one time...so close...

rotaZion

Play rotaZion

May. 30, 2008

Rating: 0

Hmm, at first I didn't have the badge, no recognition at all, and here I come an hour later, and it's there...

Factory Balls

Play Factory Balls

May. 14, 2008

Rating: 0

It'd be nice if there was a random level mode.

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