Alright, from what I've figured out so far:
I was at 40 dogs eaten when I could eat the "dalmatians"
And I couldn't eat the bigger ones at 90.
It of course would make more sense if you could/or could be eaten only at the mouth of a dog. And the onset of the next wave of bigger dogs would mean it's safe to eat the last biggest dog...
It'd be nice to have an easy way to view the cards in my collection (with abilities and everything) outside of the deck builder. Unless I'm missing something?
My only problem is that it's hard to control the ball at the sides of the level. Sometimes you just get stuck bouncing it back and forth or having to guess where it's going a lot more and wasting your slowmo. I also wished I didn't have to scroll the limiter bar up all the time.
It'd be nice when you hover over damage like 7x5 that it converts to the total damage, or if it was displayed on the left as well. I know it's simple math, but it's just annoying to have to continually calculate these things on different opponents attacks.
I feel strange leaving so many comments, but they said to. And I'll forget if I don't say it now.
It'd be nice to know about buffs staying on characters when they leave the field, or being able to remove them by leaving the field. For instance, I was doomed, and left the field expecting to prevent it, but died anyway...
I am having a lot of fun though, though I did manage to move to the wrong range by mistake... maybe it'd be cool to put them as round buttons at the actual positions they take you to rather than a bar where they're just sort of arranged, or rather the bar becomes "pass" and you can select to pay to stay where you are or move to the other range via the round buttons. What happens if you both pay to move to opposing ranges?
Wow, there's a lot of initial absorption needed for this game. Until I actually went to create the deck, I didn't know how the items were equipped. I was expecting like other CCGs where you equip them during battle as part of your deck, I might have selected a different starter had I known otherwise.
Also, it'd be nice if the tips paused the action in the game behind. I'd be trying to read the tip and missing the actual outcome of what it was describing. Also, I know the colors are there for the attack types of the enemy character, but it might be nice to put the icons still too.