I thought this was a pretty neat game, but after a while, the landscape begins to meld. All the "towns" look exactly the same, which was kinda confusing. Maybe assigning a random name to each stockpile as it is built would help, along with a number next to the name which indicates that particular "town" 's level. I think that'd look pretty cool. Apart from that, the only other things about this game (lack of buildings, day/night cycle, enemies, diffrent workers) are going to be updated soon. Great work!
Incredible game. It's obvious that you spent a lot of time on this, and beside some petty aesthetic issues, this is a solid game. It's games like this that gives internet providers a client boost. Awe-inspiring storyline, well-founded character personalities and interactions, a varied and humorous item database, and nicely done battle systems. Now here's the things I didn't like: The graphics. They interchanged from pixelated to smoother, more considered graphics. The battle time: I know this may sound pretty stupid, but I did not enjoy the battles as they took too long. I could understand bosses being long, but RANDOM ENCOUNTERS? And yep. That basically sums up my view of this great game. Overall, my pet hates did nothing to derail an inevitable 5/5. Good job, keep up the great work!
Great game, smooth interfaces, nice graphics, medicore music though.
Only suggestions I have is that maybe you'd be able to click on a tank and control it's aim?
4/5!
We are the quiet legion? :P *Puts his hand on his chest and bows.*