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Defender Idle

Play Defender Idle

Feb. 05, 2019

Rating: 0

Bug: I bought Permanent Special 1 and now I can't buy any other tech, despite having 1.5k TP and no other Tier 1 tech. Persists after reload and rebirth.

Developer response from Barbasu

You need to meet the 2nd requirement (Mastery level). This will be clearer after the new update, however I cannot update until Kongregate fixes their filter. It is blocking me from publishing the new patch.

Cows vs Vikings : Tower Defence

Play Cows vs Vikings : Tower Defence

Dec. 29, 2017

Rating: 11

So far, there's not much to make it stand out well or especially poorly. There seems to be no real reason for levels to not fit on one screen, which would be less irritating. Being forced into full screen to read tutorial text is unacceptable, no matter what resolution my desktop is. Slowing towers are simply not as satisfying as unit-blocking in similar games. There's not much actual flavor from this being cows vs vikings as opposed to any other fantasy setting. Generic units, generic spells, but nice art I guess. Hopefully, you will develop it further and contribute your own uniqueness to the genre.

Developer response from redoxent

Hello! Sure, we will develop it much further and wider from what we have now. Thanks for your answer.

Mine of Sight

Play Mine of Sight

Dec. 30, 2016

Rating: 1

34 required a guess (2 overlapping views of 1 in a block of 12, but neither contains the other), and 38 showed counts of 10 as 01. Fun puzzles, though!

Little Bandits

Play Little Bandits

Jun. 19, 2015

Rating: 8

My impression after completing the first campaign section is that the combat is boring and generic, the town building is boring and generic, the art style is ... apparently deliberate, and the energy system lives up to the promise of banditry in the game title. Nothing about this game is interesting or appealing by the time I've run out of water, and I won't be coming back.

Raze 3

Play Raze 3

Feb. 12, 2015

Rating: 1

Why is there a text-laden unskippable tutorial sequence that is then followed by a mission segment that you can fail (partly through weak teammate AI), forcing you to repeat the tutorial? I'm bad at this kind of game, but I'm still not going to wade through the basic movement controls a third time.

Greedy Sheriffs

Play Greedy Sheriffs

Dec. 14, 2013

Rating: 2

The isometric view was a poor choice for this game because it interfered with the rest of the interface - clicking on something behind a sheriff's hat was a needlessly small target. Also, the timing requirements didn't add any interesting thinking to the game, only tedious precision to the clicking. Level 35 + laptop touchpad = ragequit.

Sacred Seasons MMORPG

Play Sacred Seasons MMORPG

Sep. 27, 2009

Rating: 0

When a monster that normally acts once per five character actions gets four actions in a row, you know the server's not dealing well with the situation.

Amberial: Nebulosa Realms

Play Amberial: Nebulosa Realms

Mar. 30, 2008

Rating: 0

On my laggy old computer, time counts by much faster after this latest update. Movement's no faster, though, so it's now impossible for me to get under 20 seconds on level 1, for instance, where before moving efficiently got me there just in time for the 8 second lightning.

Balloon Invasion

Play Balloon Invasion

Mar. 07, 2008

Rating: 0

Interesting, but minor bug: I beat the first epic battle on easy mode (for the badge) and didn't save. When I came back and loaded the autosave, I had the in-game badge for clearing the wave, but it was red again and the later waves weren't unlocked.

Doomed

Play Doomed

Nov. 15, 2007

Rating: 0

It started out enjoyable enough, a nice random dungeon-crawl with a decent interface. Unfortunately, something about pressing a bunch of buttons to fill in a gap in the floor on level 4 locked up my browser. I liked the fact that even with my lousy dodging ability, I could buy enough health and armor to explore fully.

Rigby

Play Rigby

Oct. 22, 2007

Rating: 0

I had some keyboard-sensitivity issues, mostly with not jumping from a block while holding the up arrow. Also, why is the scoreboard limited to 6-character names? 3 for initials might be ok, but most handles are longer than 6. Still, a decent puzzle-ish game.

ETREX'maze

Play ETREX'maze

Oct. 22, 2007

Rating: 0

Having not even the slightest idea where the exit is in a maze you can't see makes for very slow, tedious exploration. Perhaps some sort of compass, combined with less blandly geometric levels, would make this playable.

PlanesWar: First Ascension

Play PlanesWar: First Ascension

Oct. 11, 2007

Rating: 5

An enjoyable little tactical game. There was something mildly broken about the rune-drawing portion; it lagged progressively as I played through the game and eventually froze my browser. Fortunately, the game saved my progress up to the start of the battle and I could resume and finish the game.

Phantom Mansion: The Red Chamber

Play Phantom Mansion: The Red Chamber

Oct. 08, 2007

Rating: 0

I found this painfully slow; the main character pauses after each step, after walking fully into each tile. Even worse, when you get the exit to open off screen, a very slow animation is overlaid on the map and you can't move until it finishes. In combination with a ticking clock that makes me want to rush through levels, this just wears on my nerves.

Vulcan Siege

Play Vulcan Siege

Sep. 30, 2007

Rating: 0

Near the end of the game, I had one dark fast enemy fly right through several shots without taking damage, and eventually detonate on the planet. The 'agility' loadout is crippled by the weakness of its shots, since it's virtually impossible to get the multiplier up to earn more upgrades. Using the standard ship I got to the later levels and could have bought unreasonable amounts of health since I had nothing else left to spend it on. It felt very awkward to have the level end with lots of enemies still onscreen, although I recognize that killing as many enemies as possible, even if they wouldn't reach the planet, is a benefit for purchasing power.

Gravitee

Play Gravitee

Sep. 28, 2007

Rating: 1

The physics just feels totally wrong somehow. Distant planets can seemingly have more influence on the ball's trajectory than the one it's just pixels away from hitting. The achievements setup is fun, but I don't think I can get past the counterintuitive ball behavior to earn all the unlockables.

Manifold

Play Manifold

Sep. 24, 2007

Rating: 0

Short and simple puzzle game. I found it a bit odd that there was no real indication of prgress through the game - just some rooms, then it was over. Some placements seemed to be rather finicky, but it was fun while it lasted.

Pi Runner

Play Pi Runner

Sep. 21, 2007

Rating: 0

I still remember 35 digits from freshman year of high school, 20-odd years ago... Ahh, boredom.

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