Is there any way to re-enable tutorials?
When I start it says to get 5 ore and build a second rover, but I start with 7500 ore so I can't get any more. I somehow managed to get the tutorial to go on anyway, but refreshed soon after and now I can't get it to show again!
Before refreshing, I randomly built a potato patch and a second tutorial thread started. On another, new city try, I built a forest rover, and then it told me to build a potato patch, but when I did nothing happened.
I have no knowledge beyond the very basics of clicking and tutorials are gone!
Yeah, no.
I made a bunch of ice steps to get me back up when I was full. But the guy randomly mined out one of the steps while jumping and oh no, there is no way to ever get back out.
In water spark,you can drop magnetic one square to the left of right edge, use hover to ride up to block above exit and drop it; leave speed to the left of start, use hover to ride up and right, and drop it at top of upper right platform; use lightweight, let it go to the top, right, turn around, and drop it to be the second guy above exit...but, if you launch you last hover from the magnetic you left, it hits the bottom of the stack above exit, and continues up and to the left.
Yeah, I'm calling it, no solution to the last unstable test, or the last water spark test. Both come close, but not quite.
In unstable, you can blow up to bricks to the left of start, send 2 up the draft to get the exit and make a block; send one up the right updraft, turn it around with magnetic, blow up the left block; send another up the draft, let it turn around and ride to top and stay there; send another up the right draft, going to the left to blow up the next block; then send ANOTHER one up, use magnetic to ride left, drop onto the block, ride the next updraft, turn into block to bridge the gap to left exit. Then turn the guy you left at the top into speed and move right...but there one more drop to the bridge to the left exit, and all you have are block and seed. Speed overshoots, and bridge...turns into a bridge.
Tbh I don't like the mouse controls much, since lag makes it hard to aim and the range I can move the mouse is limited. Also I went into the red goblin hut just north of the starting town and the walls and ceiling got in the way of the camera, making fighting very difficult. Should add something to make walls transparent if between the player and camera. Looks good so far though.
Hitbox around the fighter buttons needs to be a bit bigger, I'm constantly clicking on the circle around the graphic and not selecting it. Also a bug in that sometimes magic will just stop casting wen I click on it for the duration of the battle and I can only watch myself die. And an indicator that a fighter has been voodoo magiced and won't rez again would be nice. Looks like a good start =)
Is there some hidden trick to the top corridor in "Pick a corridor"? The switch is impossible. If you step on the spikes on the first safe move, then the switch on the second, the spikes WILL impale you on the third move. That's math. And I se no way to get to the gold bar in front of the dragon, either. Maybe if the switch alcove was possible, but no.
What do endurance potions do? At first I thought it was the same effect as level up, but I guess not...and it doesn't increase my carry capacity either.
Would be nice if my archer ever actually shot at anything. Guess they're useful for taunting, though, but it puts me at a disadvantage because the enemy's archer DO shoot.
I wasnt able to re-create the bug, but hopefully it is fixed now :) Could you let me know if it still crashes for you?