It would make more sense if I could sell items to the museum instead of just putting them there. Why would I leave them if I can get some gold for selling them in the shop? Otherwise great game!
Bridge and Corupted city are bugged. Enemies keeps spawning from the teleports and it's just imposibru to beat them.
In Tokio both enemies throw all their forces at a player, what makes it too hard to stay alive.
Waiting for bug fixes. Right now its 3/5
Nice game, but in strategy game you have to know what you are upgrading. If I am going to think of my strategy I need to know during the battle if the unit after the upgrade will have more power or endurance. Also needs some kind of "encyclopedia" with monsters hp, def and my own mercenaries stats.
1) too many brackets closing practice.
2) Part 4/9 Concatenation - line 10 lacks the closing quote and ";"
3) than there is a mistake in 5/9 or 6/9 - where you write this:
line 4 private var stringFour:String = " stringOne + " " + stringTwo ";
and in my opinion it should be like you wrote in part 8/9 (without first and last quote):
private var stringThree:String = stringOne + " " + stringTwo;
4) 4/8 Using Strings and Variables - when you ask us to make the same display of money as we have in the game it is confusing, because we have "$ 300". it should have ... + " " + ... as in our game, or you should tell us to make it "$300"
5) Part 3/10 Building a Tip Calculator Part 1 - it is not clearly written. I guesed in the first time, but why using "Number" instead of "int" and why don't we display "%"?
What does "Fast" mean? One unit with fast firing speed shoots 5 times more bullets than the other "fast" one. If you want to make a good startegy game, please add numbers, so one can count what optoion would be the best
I don't know about the english text, but polish translation looks like 10 year old wrote it. I think it was on purpose, but still 3/5 because I didn't like