I am a fan of DotA. So, it's no wonder I just jumped on the topmost magic school - no better way to deal with enemies than to rock them.
And there's blink to be bought in the shop!
I waited until I was 19 to play this game.
Kind of short, but... it's a good game of this 'surgery simulation' type. Didn't fail once, was satisfied about it.
Personally, I just stuck with the first three heroes, having Erica as the leader.
Her shottype just frontloads a ton of damage, destroying all incoming enemies, while her Super Power wipes the screen of everything. Thanks to Selena, that wipe also refills most of the bar with Bloodlust. Against tougher enemies, once again, Erica's shottype focuses fire on them really well.
Josh tags around to help profit and to cover the screen with knives, disciplined to do so.
And if anyone ever falls, it's just a short wait until they un-fall.
The detection if a piece has fallen all the way down is a little off at times, so right now I'm stuck because a T piece is still 'midair' while it is actually resting.
This game is an insult to the name 'game', really - unless we're talking casinos here. There's not much a player gets to do - click and hope you get lucky.
I feel my mouse doesn't like this game. There were levels in the first game in which you had to lead a single grain to victory, and a slightest bump could stop it - and my mouse is going to make tons of them bumps.
I hope this won't happen again.
Obstructive Foreground: The Game.
I liked it, yes - but I didn't like how I had to move around just to make sure the thing I was looking for peeked out from behind the things drawn over it. The diamond ring was probably the most notable - unless you stood as far away from it as possible, the wall got in front of it.
Or the diploma or one of the jacks-in-boxen - until the NPCs moved, those weren't clickable at all, and the movements cycled. All in all, it was quite aggravating.
At least the fourth stage was some fresh air - the fish actually moved around themselves, so they couldn't stay hidden.
I'm afraid I'll have to rate this low. It's art, okay, I understand, but from a gameplay standpoint, it's just annoying.
I really like it when Reemus does actually show competence, coming from underneath his guise of ineptitude.
Interestingly, both times it's been throwing pointy things at Gygaxi in endings. He must be really good at it.
Well, duh. This game obviously violated all copyright Nintendo had over their game, so it has been aptly censored.
Maybe if you made something original...
My name is Commander Shepard, and I defended the Citadel.
Cure ending - it's the only one I deem proper. This way, we can set the entire world right, not just escape or write laws, as if that'd help in the long term...
As the game says, now we can truly Rebuild.
and now I'm going to play recreationally - lowest difficulty, simply take the city over
One thing I keep finding funny about this game is how despite theoretically being about escape, this game allows for completely dominating a map and covering it in collectors entirely. It's like Left 4 Dead characters establishing a government.
The biggest problem with this game is that it doesn't have much of a role for the player. I don't feel like I'm doing a thing aside from holding my cursor over turtles being eaten. The penguins steer themselves, the upgrades eventually lead to penguins that can win this all alone... I guess...
All I can do is just sit and watch penguins miss turtles most of the time. And if I wanted to watch and occasionally press a button or a few, I'd use my TV for that.
One thing that's strange to me is the Knight. I mean, he's the Knight. He should be able to move one space forward and one diagonally, even over other pieces. That's how a Knight moves.
Simple hint - as long as you upgrade your allies as soon as the enemy upgrades his units, they'll be able to defend the space station properly. Do that.