With the inventory being as tight as it is, relic pieces having their own inventory space would help to avoid artificial crowding- especially in times where multiple relics show up at once and you have two pieces of each (I'm looking at you Secret Market)
The trade window not closing out when selecting one item would be a massive quality of life upgrade. Start trading, goes to the next slot when you select something. Not trade, select, trade, select....
The saving system makes it almost impossible not to lose data =/ The interactions with the cloud server immediately overwriting all local data and the lack of clarity with having to hit local save before cloud save as it replaces the cloud files unlike most systems. On top of that, the save menu information is almost completely useless once you've ascended once- gold is on the save menu, but not ascensions?
QoL from the original that would be good to see return: Ignoring specific upgrades. It quickly isn't worthwhile to get Twins on Drones, but being notified on faster is still helpful. Same issue with other units going forward.
It would be really nice to have a marker somewhere that shows how many qubits would be obtained by a reboot without using the reboot command and cancelling
Can it be made that Magic Staff's "Restore charge of a random scroll" can't target another Magic Staff? Bouncing back and forth before finally getting to the target is just frustrating.
Fun game. One thing I'd love to see- it would be amazing to have keyboard controls, you could use ASWD or arrow keys to move a cursor with the other being used to 'fling' the tiles in a direction instead of dragging. I imagine I'm not alone in preferring keyboard controls on a laptop and some other mobile situations where mouse only is less convenient.
no problem!