Part 2
On to the bosses: They are boring and the designed should be changed in 3 ways.
1) There is no indication when they are vulnerable visually speaking. Like adding a magical shield to the last boss would be a nice touch as it would indicate visually why he's blocking your abilities.
2) They are not challenging enough and need to make you fear them, not get bored as you're waiting for them to be able to be hit. The player should either but unable to hit them cuz of the danger involved (has to dodge) or through good play can make them become able to be hit. (Shooting a weak spot, hitting something like a pillar to disable them etc...)
3) More patterns and moves making them harder to learn.
Thank you very much for giving me this playing experience I adore games like this. 4/5 and I hope to see more from you.
Time for a review :D
I loved the game concept and I assume the intent was to put this on a mobile platform, so with that in mind here are a few suggestions and bugs.
The bomb spell is bad, you not only don't have the room for it but you also can't use it early game as the casting time is too high. There is also no way to re-add it if your remove it from your spell slot.
From a game design perspective the blue demon which psychic's scream disables you is a good concept, however needs to be changed and this is why. If I spawn in a room, get instantly disabled then one shot that's frustrating with no counter play. I would recommend either to change spawns or change it to make it a projectile which the player can dodge.
You could also so add things which should be dodged or areas on the ground which should be avoided. (e.g. spikes).
Game is way too easy:
Add mana to gate player power
Increase enemy projectile speeds
Blocking puts you in a worse situation than simply dodging.
I have always loved words and their power. This game is great as a playing genre as well as to teach people reading comprehension and words. Keep it up, I hope to see more from you.
Items in shop no faded to indicate if you have enough $ for them. Also the items you get in the levels do not seem to scale with your level.
That being said, good game. I like the gameplay and the mechanics are simply and intuative.
When I load a map I should be able to see the requirements for stars.
When I move a player there should be an arrow showing the path.
AP requirements should be shown for everything.
I love this game. I know you will add more stuff, the removal of a pain when leonardo surpases the master makes it harder to complete the game. I am also assuming you will have the ability to buy painters?