Good concept, pretty good writing, but extremely repetitive. Shop could use some better offerings too. I forgot about it at first and used my pistol for the first half of the game or so, then remembered it was there and upgraded straight to the laser. The ability to buy armor, or toss some oil slicks on the road, or anything of that sort might make the shop more useful. Also, could use some guidance on the innocent vehicles. Are we supposed to protect them? Given that Mat Rempit is a crusader for justice, I feel really bad using the trucks as shields, but that's what it seems they are there for. I look forward to seeing a much-improved second chapter, but I can't give this a high score as it stands.
Ran into issue where I accidentally deleted a training cubicle, and my best writer ended up stuck in the corner, typing on nothing (at least, I hope he was typing back there), forever. He'd draw a wage, and leave at the end of the day, but during work hours, he'd just sit there useless. If you could cancel training from either the person's screen OR the training cubicle, that would be great. Being able to cancel a project would be nice too.
Nothing is less exciting than spending an hour working my way up to the top car, and then being stuck, at best, eight feet from the copter. Oh, come on, now. Is the ground made of lava? Even if it was, I could probably stand on top of the hood of the car, leap off it, grab the propeller of the helicopter, and shimmy my way over to the controls. That, or build a bridge with all these boxes that seem to be laying around. Sigh...
Needs fortifications or something. As the waves went on, I needed to sling around 10 mines per wave in order to have any time to work on the car before the next wave happened. Very similar to Balloon in a Wasteland, which I adore. This game could learn a few things from it while keeping it's own unique style.