Paprika23, the Paladins are the "chiv dexers" in the Skills tree for Honor and Chivalry.
Bobbler69, there's no wave with strength against fire on that map, and there's lots of waves with it as a weakness. Put your skills into fire mages and paving. Pave down the two rows bordering the center path, use lots of fire mages, plus dexers at turns.
4/5, very good game, one of the better Flash RTS's I've seen. The somewhat simple graphics are more than balanced out by the intricate strategy aspect.
I do have the same critique about repairing/building during attacks that others have mentioned. Especially during lvl 8, almost impossible to do anything at night as messages kept resetting whatever I was trying to do. Also, unless I missed it, since all Power Plants require energy to build, if you lose all plants and energy during an attack, there's no way to recover the next day. One minor bug with no game impact, on the lvl 8 death message, which I saw a lot of, the Dr.'s message box says "Title of scene" or something similar instead of the chapter.
Very nice game; big improvement over the first chapter. Would like an enemy health bar and target indicator (on multiple waving tentacle monsters, hard to hit specific one). First train puzzle was too long and random; some pattern would make it more of a test rather than trail and error. Looking forward to the next chapter!
Fun game with a lot of depth and good potential, but campaign needs more settings to increase difficulty. Beat half the map, including many "hard" territories, playing MoW with only swordsmen and no real strategy.
Creative and original concept. Could have used more variety in the differences (lots of repetition with sidewalk cracks, shadows, and bricks). Very nice work overall.