I really like this game. That being said, it is a bit objective-less - maybe adding some achievements would help? Also some things are a bit unclear, for example the classless society propaganda - "gain 10 approval between best employee and worst employee is worse than two" - what does this mean? Other than that, good job! :)
Here's a bug - if you have a lot of allies in play, it will play both a card in your hand and the card behind that card that is in play. This is a problem when using cards like word of unmaking, because when you try to play it it automatically destroys the card that is not visible to you, and it's very hard to check that you haven't managed to select both cards.
The concede button could be always available and the amount of rewards it gives dependant on the number of turns already played - in my experience, the button only pops up in the same turn that I am defeated - rendering it useless.
For those who are struggling: checking food, ammo, medicine, the radio, petting Marvin, requesting inform and watching the fire do not take up an action point. If you hear a howl, then that means that the camp will be attacked that night. The number of action points = the number of humans alive - the number of humans infected. People don't seem to die of starvation BUT their morale drops very quickly when they're hungry. Everyone (including Marvin and yourself) except BR4ND-ON consumes 1 stock of food per night.