I think it'd be a lot easier to gauge stage progress if the color of each block slid progressively across a spectrum (say, from green to red) based on how damaged it was. As it is, 15 and, for instance, 7, are indistinguishable based on color alone.
I assume the purpose of limiting Ascension Point Resets to 10 is to prevent people from abusing it by switching between early- and late-game builds to speed up the process. If so, why not just make it so at any point you have the option to restart your current Ascension and reassign your points? This way people don't end up locked in horrible builds, but also can't abuse the mechanic.
I think the Mission Progress table should always be open in the upgrade menu, so that we don't have to go to it and wait every time we want to know what we should focus on. For that matter, it would also be nice if we had maybe a little counter in the lower right of the screen during matches, showing us progress on each quest.
Now that I look at it, I'm not entirely sure why I made it go away. I think I did it to give room for more upgrades, but then it looked REALLY bad, so I didn't put any upgrades in that space... I'll get right on that. Might take a while because a lot of things happen off screen with those, but I'm on it.
Quite fun, I guess. On the other hand, I look back at some of your other games and see how good they were, and it makes me wonder about this game; how can EVERY SINGLE GAME MECHANIC be so fatally flawed?
The population - at least at higher levels - seems to display incorrectly. It shows I have a maximum population of 29k, yet guarding the village I have over 31,000 people (and yes, I mean people, not strength), not to mention around 8k split among the various tasks.
So I've reached turn 1200, and it appears that, starting at around turn 900, cultural exchange has a tendency to screw up, giving you more tech points than it said it would, but also changing your culture rating. I ended up slowly working my way back up from -1200M, but that was fixed when another cultural exchange randomly rocketed it back up to 549 million, so that could use some looking in to. Great game, though.
This has good potential, especially for a free flash game. Sadly, it's yet another case of a game where the developers overlook an obviously bad feature with a simple fix (the intro speed, as stated by everyone), then ignore the millions of complaints received. Essentially, the developers are flipping off the fans, so this gets a low rating until the developers update it - which is presumably never, since they appear to have abandoned it only a month after uploading it.
A few ideas I had to change gameplay:
-Make loose blocks solid. (The blocks that fall after explosions should deal damage if they land on you.)
-Floating structures all become loose blocks. (Probably too much work to add.)
-Fall damage
-Pickaxe (I know it sounds too minecraft-y, but it lets you build forts; maybe limit its use?)
-A "bedrock" layer
-Ability to place blocks (Once again, a bit to minecraft-y, but see above)
-Stat upgrades and stuff
Air units are overpowered, as everybody else has stated. The anti-air towers, which cost too much, can only take down enemies if they're lined up with them, which of course results in the destruction of the AA. Whenever anybody complains about them, you respond with "build more herp derp." We can't because they're TOO EXPENSIVE. You stated that "flying enemies appear from the direction which is opposite to the base." When the base is in the top right corner, how are we supposed to know what the "opposite" is? Additionally, you brushed off Killdamnation's complaint by stating that "Air units do not attack the base so they do harm to your towers only." Great. So instead of killing the base, they open the way for the enemies to do so. For a minute there, I was worried. Basically, balance the AA system. Maybe make it so normal towers can damage them a bit, but AA's are more effective. Or, better yet, scrap the whole thing entirely.
Now that I look at it, I'm not entirely sure why I made it go away. I think I did it to give room for more upgrades, but then it looked REALLY bad, so I didn't put any upgrades in that space... I'll get right on that. Might take a while because a lot of things happen off screen with those, but I'm on it.