Very frustrating that the bug boosters will stop updating their fuel and collapse into the side like a normal booster, but still work.
Can devs fix the bugs bug please?
Uh... Major bug:
When you reset your progress (start over) your number of boards available and cost of boards does NOT reset... making it next to impossibru to ACTUALLY start over.
Game is WAY too rushed, particularly with a laptop trackpad for a mouse, taking ages to move the mouse from one place to another.
Please please PLEASE add a slower mode, or a pause time button. Seriously.
Since there are a lot of questions about it,
Targeting "hull" will sink the ship fastest. Targeting "sails" will lower their AP (fewer attacks against you! Woo!). Targeting "Crew" will make Boarding attacks more likely to succeed.
SilverFalcon11 -- We initially had set it up so that getting hit while charging would take one of your charges, but we found that in later levels, especially with the enemy multiplier turned up, that was unplayable.
As far as explaining upgrades, that's my fault -- some of them I just couldn't find a better wording, and we had plans to implement more upgrades, and so didn't want to dedicate space yet to a description area.
Thanks for playing though!
As far as implementing "save" or "reset" buttons, we discussed that during development, and decided that given how short the game was, and that it was more of a concept piece than an in-depth campaign, it was fine without.
Hey Powerfrog -- do you still have the sourcefiles for this, and did you at some point intend to improve the game?
Thought it might be lulzy to open this back up.
Also, as others have pointed out, it's pretty poor at the moment.
about 5 planets in a row, no new artifacts found (explored each entirely)
I haven't found 7 or 8 of them still, and it's taking that long to find one? (keep finding recipes for iron/gold/etc bars; things I already have.)
Aaaand I'm done with this, then.