My main gripe (other than gem frequency) is how slowly the income from clicking the house rises. However, the rate of income increase from the trees, spiders, zombies etc... is great.
A mute button is now on my list of features to add. Thanks! :D
I'm not sure about what to do as a tutorial. There's a little instructions manual there.
More features? Yes, they're coming. I had a deadline to release a finished game, but I had a lot more planned. Now I'll work on everything and maybe more.
Thanks for the feedback! :D
Awesome improvement on the first game. I love the locking mechanism, but upon reading the other comments, it makes me think that having it as optional would be a good idea.
I will add my voice to those asking for faster travel options, ability to access help from in game and a compass or mini-map so as to not get lost. I will also request to no longer be gnome sized. Grass shouldn't be taking up half the screen when I walk through it.
Slightly silly thought, but what about making this game into an IPod or Android app? I know a couple people that would love to get it and play this game mobile.
It's fixed now. :)