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Utopian Mining

Play Utopian Mining

May. 11, 2012

Rating: 3

The first few cooling liquids only let you get about 3 blocks deeper before taking damage. Please adjust the depths each cooling liquid allows to roughly match the stone barriers. Might I also suggest scattering stone throughout the dirt with increasing frequency with depth?

Alone

Play Alone

Jan. 28, 2012

Rating: -2

Great game idea. Needs levels, but I recognize this is a 7-hour dare game. Release a sequel with more levels, k?

My "Dear" Boss

Play My "Dear" Boss

Jan. 28, 2012

Rating: 3

At the end: "Congratulations, after X days, you've finally managed to murder your boss!"

iR obot

Play iR obot

Dec. 12, 2011

Rating: 2

I was going to give five stars, but your patch screwed my half-finished game's save data. So...four.

Random Heroes

Play Random Heroes

Dec. 03, 2011

Rating: 1

Fun but short. One design flaw is that a player may simply backtrack levels to collect extra coins and crystal skulls rather than finding all the crystal skulls.

Star Supremacy

Play Star Supremacy

Nov. 21, 2011

Rating: 1

The text makes me wonder if the writer(s) speak English natively. Either get someone who majored in English or at least get someone who's a native speaker!

Developer response from barbily

We have a thread on our forum highlighting any text issues and are giving out in-game rewards to those players to help out.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Oct. 30, 2011

Rating: 5

Found a bug: when the game has been won, if you save in the "new" round of the game, when you quit and load you end up back where you were before winning. But since everything has been re-initialized, you have to fight through the three-headed dragon just to get back to town. Other than that, EXCELLENT game.

Kit and the Octopod

Play Kit and the Octopod

Oct. 28, 2011

Rating: 0

Movement and combat is very difficult and unpredictable. Walljumping has some things that are good, but it's like once you start one action you can't do anything until that action is done.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Oct. 28, 2011

Rating: -9

Need to add a way to turn music off without turning sound off with it. Actually, almost every game on Kongregate needs this option.

Heir

Play Heir

Oct. 16, 2011

Rating: 2

Those time trials are impossible if your computer lags at all.

A Game About Game Literacy

Play A Game About Game Literacy

Oct. 16, 2011

Rating: 2

Pretty awesome. There are some levels that seem impossible at first, then you get how to do them. I'm stuck on Mini Story...getting all those multi-jumps timed right is a pain. This calls for a sequel.

Platform Maoster

Play Platform Maoster

Oct. 16, 2011

Rating: 2

Movement problems make this game unenjoyable. Do something about the controls, especially bouncing off walls.

Hero's Adventure

Play Hero's Adventure

Oct. 10, 2011

Rating: 1

The problem with this is usually one or both parents are abusive or there is some sort of other unusual trauma going on in the kid's life. Kids in good situations are not like this.

Coinbox Hero

Play Coinbox Hero

Oct. 03, 2011

Rating: 2

This game seems to be a CPU stress test as much as a game...

Tamus and Mitta Adventures

Play Tamus and Mitta Adventures

Sep. 29, 2011

Rating: 3

This game can be a lot of fun, but it suffers from strong lag on slower computers where most other platformers run fine on. Can you do something to optimize the game's processing?

The King's League

Play The King's League

Sep. 27, 2011

Rating: 4

A lot more fun that I thought it would be at first. It could use a few tweaks, but it's pretty good. One bug I ran into: I was fighting to capture the last (right-most) city, and lost the battle, but I still captured the city.

Developer response from kurechii

Hmm.. Noted with thanks! :)

Sleepy Stu's Adventure

Play Sleepy Stu's Adventure

Sep. 18, 2011

Rating: 9

The game is very well-designed. But I do have one complaint. Several levels require very VERY exact jump timing, especially ones where you have to drop into a pit of spikes and jump last-second. This gets really frustrating when after trying 20-30 times you finally manage to make the jump/shot and then die just a few seconds later and have to start over.

Where Am I?

Play Where Am I?

Jul. 26, 2011

Rating: 5

Simple. Short. Sweet.

Effing Machines

Play Effing Machines

Jul. 26, 2011

Rating: 2

Difficulty stops growing a few levels after the toughest enemies show up. Making more enemies spawn doesn't make the levels get harder; it just makes them longer. Do something to keep the challenge up through 20-30 levels.

Effing Machines

Play Effing Machines

Jul. 26, 2011

Rating: 0

The fire rate seems to be independent of framerate. On computers that can't keep up with the game (like mine), that means your guy shoots a lot more often than he's supposed to. Tie in the game's speed to the player's firing rate to fix this. There is also no incentive to buy the EMP parts before you have all the other upgrades. Maybe make it so each part you buy you can kill all the enemies on screen once per round. This will encourage players to buy the EMP piece by piece along with the other upgrades.

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