This is a very sweet game, and the artwork is absolutely beautiful. Also, I'm curious HOW I was able to play this: I'm using Opera (which to my knowledge, still doesn't support Unity), and it said in the beginning that this game was made with Unity. How does that work? :o The game flowed absolutely smoothly, and I never had the standard "Opera doesn't support Unity" pop-up come up. I don't know spit about game-making, but were you able to save and upload your game as an Opera/Chrome-friendly version?
Thanks for your comment on liberation! To answer your question: Unity abandoned their custom Unity plugin a while ago. If you use a new Unity version and export it for the web it uses something called WebGL. This is a technology which together with JavaScript works in almost every browser. The only exception is mobile.
Oh. My. Goodness. I just finished this game, and DAAAAAAYUUUUUUM!!!! Absolutely, positively, one of the best games I've ever played. The quality, the little tiny details, and the depth & intricacy of the story. It's absolutely fantastic. You cut no corners, good sir. This is right up there with The Last Door, The Splitting, and Scripwelder's Deep Sleep and Don't Escape series as far as quality and my absolute love for it goes. You have yourself a new fan here. Looking forward to Door 3!
Thanks for your comment on liberation! To answer your question: Unity abandoned their custom Unity plugin a while ago. If you use a new Unity version and export it for the web it uses something called WebGL. This is a technology which together with JavaScript works in almost every browser. The only exception is mobile.