How to avoid defending the outpost. Step 1: Get a Ranger (if you can't find them try Westside Area I it is crawling with survivors.) Step 2: Before you add any upgrades to the outpost add a Repeller upgrade. Upgrade the tower twice you should still be at 0 influence. Step 3: Complete the rest of the zone except upgrading the outpost to level 3 and make sure to do frontier outpost once (not having done it occasionally prevents capturing an area). Step 4: Capture the area by upgrading the outpost to level 3. Since the outpost is never above 0 influence you won't need to defend it.
Make sure to try combining your skills (place another skill in the slot you think it could combine with). So far I have found fathom robbers (quick fathom combined with bounty), sword of enthusiasm (true cleave + enthusiasm), and real true strike (true strike + armor ripped)
Like many people I've had issues finding all the masters. I do remember escorting one master and not getting credit for it, but I may have done two separate master escort quests without going to the workshop in between so one may not have counted. Unfortunately, having an issues with upgrade unlocks is pretty serious so it costs a star. Otherwise an awesome game though I do wish I had some type of really destructive weapon. Poisoning trolls to take down a crowd is effective, but not as satisfying as fighting myself.
You must lead the master directly to the tavern door. So they can enter there. After this, you must successfully complete the mission. Otherwise, you'll have to return to the mission("Explore..." mission) and escort him again.
I really liked it a harder difficulty and harder to get perks might be nice but not necessary. To answer some of the questions I've seen. Score is based on damage dealt to enemies/enemies killed - damage to your health(not shield). Building anything takes 40 spares and using laser on a friendly heals at the cost of 1 spare. Laser damages enemies and is completely separate from the turret upgrade tree. Laser also has the shield if you were wondering. You can switch weapons mid level on the right side of the screen and move enemy mines with the magnet. With all that I'm looking forward to the next part.
Also you failed to consider if a player has mono sound or worse yet for this game imperfectly balanced headphones. Solving those problems will be the difference between a good game and a great game.
This looks like it could be an awesome game, but no training no tutorial, no idea of how the game works. You said the kong audience is brutal but you deserve it you came up with an awesome new way of playing and completely botched the implementation. If players have no idea of how to play and no introduction to how to play than your game can't be played and can't get a good rating. End of story. Add a tutorial make it clear how the game works, make it faster to restart (since players will fail) and you can turn this failure into a masterpiece.
lots of players are enjoying/beating the game on other sites. if you don't wanna put in any effort to discover and learn how to play then your loss. End of story. Kong is full of kids with no attention span so big surprise haha. Its also ironic that when we Do implement tutorials, people like you just skip them and complain anyway. its lose/lose. Just be honest, you want dumb casual games that are clones of other games you've already played a million times.
I know this is mean but because you keep finding ways to put the no officer bug on players. Please assist me in finding the pirate officer in this picture. The game says it has entered the system but he seems to be in stealth mode. http://imgur.com/giXMfCp Looks an awful lot like you have a bug in the officer spawning to me.
Ok a couple things that may have to do with the bug where people can't get officers to spawn. First it isn't that you aren't killing fast enough there will be no ships in the space and you'll kill the last one and that will cause a new batch of regular pirates to spawn instead of the officer, seems that the wrong spawn is set for some reason. Second there is an 30hp astrox commander pirate officer who spawns (lvl 11 for me) and will always respawn in that sector. Maybe there is incompatibility with old saves?
Not bad if the first one was a 5 this one is a 4. In the last one I solved the puzzles to win in this one I felt a bit like I was trying to be a mind reader. Part of this may be due to the fact that you have quite a few bug in the game. Sound randomly stops working. The goddess pillars will randomly reset. Seems the minotaur maze has some issues too. Not really sure what was up with the very last puzzle so I'm not sure if there's anything wrong there. Overall, the bugs cost you another star for 3/5.
First great game though you could use a bit of balancing with the titans and upgrade costs. More levels would probably help. Second the addition of health bars especially for steambots and airships would be much appreciated. You also may consider making some titan's more effective against certain enemy types for example I would assume garubon might be extra good against mechs but weak against airships while gomorra would excel against airships.
Poor controls enough lag that it matters and why do the blocks actually resize instead of just appear it does stupid things to the controls. Combined off the shelf (i.e. bad ) hitboxes and an unoriginal concept makes this a mediocre game.
survivors die way to easily later on and the later weapons aren't that good. I used the Remington and M4 for the whole game. Recoil is to big on any non precision weapon to be useful
I think I upgraded my weapons too much my only limitation to beating the boss now is how many times I have to dodge deathballs before I can go blue. Boss doesn't even survive till blue runs out. Hit it with first ball while tossing your death flower in its face. Fire at it and hit it with second ball when emergency shields come on. After that I tried to fly above it but barely got to the top of it before the second form died.
Yeah it is possible to upgrade your weapons so much he can be beaten easily. Ideally you should kill him around mission 30-35 - basically when you've gotten all the non-secret upgrades other than hyper mode.
Maybe I should make a "super Boss" mode for high level players to unlock after they get to level 100. I'll put it on my to do list and do some experiments.
It's great you feel that way, that was the intention.