Not going to fill out any surveys, but I have a nice piece of feedback right here. I like this game, but it could use further development/features. So... please don't make more games the next few months, just make this into a really good one.
Quote Hevipelle:
"If your actual save is further than cloud, it will ask you if you want to load it, just say no."
UNFORTUNATELY it just didn't do that. Earlier today I couldn't get on the cloud, fine ok save local. Now I could get on the cloud and *bam* it loads a game thats about 2 hours back. No infinities reached because I'm in a challenge. Maybe it's that. Yesterday I did get the question but then I had less infinities on the cloud.
Ok so the game is a bit slow, could be a bit faster (but not too much). Some suggestions:
- give one second of bonus time per minute offline, instead of whatever less we get now.
- make the bonus 10x
- continue giving skill points based on time played (online), no problem if the time gets longer and longer but now it stops completely. And at the wrong time too, when gaining points by total pixels gets really high.
This game needs a manual save button, or at least a confirmation in some menu (not in main screen!) that it has saved X seconds ago. I've lost upgrades a few times already after short visits.
Hi Mobius, we're fixing the offline cooldowns with the next patch, and there's new content coming after that, that will make the longer runs worthwhile. Thanks for you patience guys, you're awesome!
I have a small request. Can we get back the scroll bar in the training section? It's a drag (literally) to scroll up and down now.
But if there will be new content and maybe some more gameplay changes to make longer runs worth while (with the skill timers not counting down while offline it is harder to get chests and XP so that doesn't help).
Cloud status: not connected .... game not loading. It is happening on and off the last few days and today all day (I'm at UTC+1 so that's a pretty long time).
Thanks for enabling artifacts on Kong! And just what I needed to get back to playing this game (it's not too late).
It would be nice if you fix the leaderboard (now it's messed up and game-ending like the artifacts were) but it's not a big deal like the artifacts.
Fun. That's the right word. This game brings fun back to idle games.
It's not the most sophisticated game out there, but it's balanced enough (better than idlebyte) and the most fun to play atm. 4/5
Or just make the rainbow pixels NOT produce reds, that creates a killer feedback loop.
It's fine if they produce no other pixels. They give the exp/byte bonus and that's enough.
Things just got very complicated with the saves. The old save is back... but that's apparently the unity save. If I go to timeclickers.com and play using WebGL I get the new save, if I play using Unity I get the old save.
And unity is on borrowed time (used the backdoor with chrome), so the current Kong save is on borrowed time too and I don't get to play with the new save here. Messed up. Really bad.
The most sensible way of playing the stock exchange is to buy at 30 or lower and sell at about 70. But that's not the fastest.
Instead start at 30 or below, and when you hit about 50 and you see another item at 30 or below, sell and immediately buy the item of lower cost. You will have made a small profit, and invested that in something that's more likely to go up, or go up more than what you have.
I'll change it so that it asks if the 2 are equal.