The autoclicker overheating is such a disgusting case of creating a problem and then selling the solution. The cost of this perk is 15,000 coins which sells for 220 Kreds which would cost $30 USD to acquire. At least the coin pack isn't priced in a predatory way, so there's that.
It's part of incremental automation/QoL unlocks and indeed monetization, we priced it at a rate that's also easily achievable by collection a ton of free gold sources regularly. Autoclicker also quite regularly goes on a 50-70% discount, usually once a month.
So I decided to reset after the update to see how things were changed. Much of this decision was based on the fact that my guys were around level 45 with a huge excess of ooze but no coins. Now I'm at level 50 and am suffering the opposite problem. I finally saved up enough to unlock the next boss (16 heroes at lvl 51) but even after I beat him and get the ooze reward, it won't be enough to get everyone to level 51.
In short - the idle/offline progress for ooze just isn't high enough. This is the opposite of the goal of the latest update: "This means you’ll make more offline ooze and won’t be so reliant on the boss rewards!"
I am, after all, heavily relying on boss rewards for my ooze and it's still not cutting it.
There are some problematic oversights with this game that interfere with completing missions. But the main problem is that there are simply far too many missions to complete. The reward for completing missions is gold and xp yet I would expect most people to have maxed out their rank and upgrades well before even half of the missions are completed. Maybe if completing missions unlocked additional features (e.g. upgrades for specific units or different formations) this might motivate me to complete them.
The old saying 'If at first you don't succeed...' doesn't mean to keep trying the same thing over and over. There's no appreciable difference between this game and the previous two. At some point the developer needs to learn his/her lesson - and some proper English.
So I was wondering what my resource output per minute was when I realised something. My Logging Camp (Rank 4) produces 3.5 lumber per minute whilst my Logging Camp (Rank 5) produces only 3. Of course, the higher ranked production facilities have a higher capacity, which means that you have to check in on them less frequently. But the extreme cost of upgrades should add more of a benefit than this. Everything gets more expensive as my town and heroes level up - so why wouldn't my resource production accommodate this fact?
This plot line is more challenging to follow than inception. First I'm helping the military, then I say I'm not but I do. Later, the military attacks me for my 'treason'. Then I end up helping them yet again. The hell?
I know there are lots and lots of people in the world who don't speak English. And that's totally fine. But I wish those people would stop trying to make games in English!
This is about as much fun as reading the instructions for putting together furniture, except furniture instructions are much better written...
It's part of incremental automation/QoL unlocks and indeed monetization, we priced it at a rate that's also easily achievable by collection a ton of free gold sources regularly. Autoclicker also quite regularly goes on a 50-70% discount, usually once a month.