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Mogg01's Comments

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Logistics Inc

Play Logistics Inc

Aug. 01, 2019

Rating: 9

For the early game (before automation), it would be really nice to have orders per second in marketing.

Slurpy Derpy Classic

Play Slurpy Derpy Classic

Aug. 02, 2016

Rating: 71

I doubt this is a thing many care about, but I really liked the intro story for this game.

Developer response from ScaryBee

Thanks, I have some ideas for adding to it as well!

Heroes in Super Action Adventure

Play Heroes in Super Action Adventure

Jul. 04, 2016

Rating: 7

Died to the Playhub and More Games buttons more on the last boss than I did anywhere else in the game.

The Perfect Tower

Play The Perfect Tower

Mar. 24, 2016

Rating: 0

Something to lower enemy resistances would be great for higher levels

The Perfect Tower

Play The Perfect Tower

Mar. 24, 2016

Rating: 0

I'm going to do this mainly by comparing to undefeated spider, because it's the most similar game that I've played. Pros: I like the upgrades that occur outside of the level, instead of just giving you a ton of resources at the beginning so that you can spam upgrades. I also like the persistent research system (more to research would be nice, but I'm sure that's coming). The impetus skill is a cool idea, since it provides a possible synergy with attack range, but it seems to weak for the price, atm. Cons: I would really like to see more complexity added to the builds. Right now the most efficient method (at very least, plenty efficient) seems to be just building pretty much straight damage and speed. Additional attack buffs and debuffs would really add to the replayability. Maybe when you're reworking the defensive abilities, adding something that buffs your attack damage when you take damage? That would allow for high HP builds that still also kill things quickly.

Idle Raiders

Play Idle Raiders

May. 11, 2015

Rating: 0

Love the game so far. Please tell me that save will transfer from alpha to beta to complete? I will cry if I have to start over.

Developer response from pitforest

There's a good chance I will keep backwards compatibility for all versions of the game. However, there's an even better chance you're going to want to replay the game several times, because the differing experiences in between playthroughs could be pretty huge.

Reactor Incremental

Play Reactor Incremental

Jan. 28, 2015

Rating: 0

I started playing this just after the Jan 25 build; it was mildly fun, but got boring after a very short time (for an idle game). Picked it up again to see the new changes, and it may as well be a different game! Much better mechanics with the new upgrades, and much more fun to play. Great job!

Save the Earth! - The Incremental -

Play Save the Earth! - The Incremental -

Oct. 18, 2014

Rating: 1

This is a really impressively thought out idle game. It has an several different anti-idle mechanics, none of which benefit in any major way from auto clickers and all of which complement one another. There are plenty of ways that you could tweak the game, but they've been mentioned by other people. Keep up the good work!

Developer response from Zaloran

Thanks for the support, Mogg. we are writing down all the ideas that you are giving us to make the game better.

Auto-Attack!

Play Auto-Attack!

Aug. 24, 2014

Rating: 1

Great game with a unique reset concept, but resets do tend to get pointless after one or two. I know other people have suggested similar things, but something extra on resets (a more expensive shard weapon, special shard upgrades, achievements, shard only monsters, anything) would go a long way to increasing the game's longevity.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 20, 2014

Rating: 16

Quick explanation of the angel investor upgrades, from what I can see: 1 trillion angels at 10% (the max atm) gives a multiplier of 100 billion times on all investments (additive with other angels), or an 11x multiplier (multiplicative with angels). This means that the general formula for determining when it is worth it is (x-cost of upgrade)*(new angel %)*(new multiplier)=(x)*(old angel %). Full info and other math will be on the wiki at Wikia. Common breakpoints: Angel Sacrifice at >= 15000 Angels, Angelic Mutiny at >= 400000 Angels, Angelic Rebellion at >= 500 million Angels, Angelic Selection at >= 1.25 Billion Angels, Divine Intervention at >= 112.5 Billion Angels, and Rapture Contingent at >= 1.1 trillion Angels. Please upvote if this is useful, and downvote it after patches make it out of date. Feel free to contact me if you find a mistake, but please include specific as well as a corrected formula.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 15, 2014

Rating: 1

Just a thought for the creator/s: since you're going to have to do so much recoding, maybe work on making an Adventure Capitalist 2, with all the new features that people have been requesting, and some more as surprises? I'm not saying to stop doing updates on this one, but maybe just slow down on the updates so that you can change focus to making a super awesome second in the series.

Developer response from HyperHippoGames

We've got a few more features before that we want to implement before we're comfortable calling AdCap feature complete. But what you've suggested is our current plan. :)

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 06, 2014

Rating: -3

Cookie Clicker without the clicking. Or the cookie.

Man or Monster

Play Man or Monster

May. 29, 2014

Rating: 2

This game is a unique concept with great execution; I would love to see if become a full length game on Steam. And I love it extra because you played Command and Conquer.

Idler Invasion

Play Idler Invasion

Mar. 17, 2014

Rating: 0

I love this game, lots of potential with some tweaks. Gonna skip things that I've seen other people mention. Death magic could use a better description of how it actually affects the game, since nothing else actually kills enemies. Sometimes when recruitment parties gets to level 29, it won't upgrade to max until it suddenly does (no idea why it does when it does).

Developer response from Baxidur

Thanks for the feedback, noticed the recruitment party glitch when reprogramming, it was set to opaque out at 10-0.5 second max but warcamp removes 0.25 second, so could take it to 10-.0.25 under the right circumstance and then would only opaque out when warcamp was upgraded again, Fixed in relaunch version :) Will take a fresh look at death magic

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