Congratulations. The only game I was coming back to on this forsaken website just wiped my save in a way that I can't import an old one back for some reason. gg, I'm gone.
It's pretty clear there are only 2 working strategies. Staves and sales. This game could've been a little bit more, and was quite hype a few years back, but it died if favor of a newer game. RIP.
I like how locks have the best value to compensate for their map being the worst, but then when they show up in the final map, they get broken much easier, making them the "key" to earning points for endgame. gg
Speed and damage scale better than anything else, I feel. Not that that's definitively a problem, but its partially due to everything else just not really being useful (with a few exceptions, thieves are a joke with a little defense, and hp is useful starting out.)
Not gonna lie, this game needs some kinda sounds or music. Not anything that would attract too much attention to itself - resulting in needing a mute button, but just something worth sticking around for.
What this game needs is a quick rundown of the basic basics. A big text globule saying "Snow that hits the ground gives snowflake currency. (You can also pick it up early with the mouse.) Spend it to upgrade the frequency of snowflakes." Page 2, "As you collect snowflakes, the multiplier for that type of snowflake increases. Raise it as high as you can to get more snowflakes. Leveling up snowflakes also increases the multiplier per snowflake." And thats it. Boom. You know what you need to know.
Tree and lumber cutters level 8 is the best value. 3/4 fishers are all you need (possibly lower, havent found a better combination). When getting early money, having more trees and one shotting them is generally the way to go. Eventually the environment pays for itself, so just optimize the trees/lumber cutters and wait for the end.
I finally completed more than one square with a boost hack. Ooohh booooy. We gettin somewhere now man. This is it! We're reeeeeeelliin it in. Yeah. This is... really gettin there. Uh huh. ZZZzzz...
Considering idle speed is a percentage of full speed, based on number of runs, I want to believe that some of the earlier programs scale into the late game decently. But I get the ominous feeling they don't...
At first I thought, "Oh, the pans special is multiplicative. They'll eventually become useful." Then I get to the second upgrade for its special and think, "yeah, now were in business!" Then I get to the second upgrade for the box special and realize I was horribly wrong. The boxes go from every 20 to every 8, a difference of 12. The pans go from every 30 to every 28, a difference of 2. What do you have against the first building?
I thought of a basically pointless idea (as it has no effect on anything important.) Some kind of easter egg for putting in a memorable cheat code while looking at the "cheat sheet" that's in the game.