So, when I get enough prestige, the game breaks. You can't get enough money against the speed of the first label before it clears back down to $0. You can't hold onto the money long enough to choose a color to upgrade/downgrade.
Would be nice to have tab that shows us a list of all the per second bonuses that could be reviewed. I think it would help with planning and understanding the paths we end up taking.
Would it be too much to add the auto spell cast. but make it something expensive to purchase via research points, gems (like a set of gems), and a furniture requirement just to have 1 auto cast non battle related.
The UI needs some work. Upgrades get stuck, and doing lightning strikes around the edges is practically impossible, which I assume is to do UI grid structure. Good game though.
I want to be able to clear data via the game instead of clearing the info on my own. Also, add more tiers or increase the space for the balls to bounce around in to expand the game beyond just one prestiage
Make it Happen and Make it Worth are sharing the same letter activation (so says the info text) as well as the info in the text box declaring that they're both 'Make it Happen'
Would be nice to see a bigger and broader storyline or a concept beyond how it ends. Also more interesting upgrades like computers and parts would be cool if there was a continuation. Great game, played 3 times already.
Interesting game. Just completed to the end. Although I feel like once you reach Oxygen and then proceed from there, the system is too simple to end game. I feel like if you could change a few things to make the ending more engaging. Good game though, nicely done.
This is a great update. With the more up to date auto feature it's easier to manage between the many options. I really like the Max limit training moving onto the next training option.
Fixed!