I liked a lot of this, but there's too much that's manual. Only being able to sell items one at a time is rough. Eventually I had so many destinations unlocked that I couldn't remember where everything was. It'd be nice if the crafting menu would allow me to craft destination-specific items from anywhere once I unlocked it, like being able to gather and process wool without having to search for the destination.
For those stuck on level 21, when it says they have to be in the same direction, it means the direction the letters are facing, not the direction of the balls or the clicking. So spell out using the letters 'G' 'R' 'E' 'E' 'N' (They should not respawn if you did it right, then rotate the letters 90 degrees and do it 3 more times.
The icons on the left for the different professions; remove the picture of the person. We don't need an icon of what these people look like. I'd much rather just have thin bars so I don't have to scroll as much.
I'd be nice if you could right click to 'lock' a number. So when I know this has to be correct I don't end up changing to to appease another column. It would make organizing on higher levels much easier.
Thanks for the feedback. Many people only place the 100% sure dots and progress one certain row at a time, but we know there are many other strategies as well. We have added the ability to "lock" the field in the hidden levels as they are more difficult, but left the main levels without this feature not to overwhelm the player from the start.
Game is almost unplayable. For some reason none of the terrain or enemies show up. Everything is invisible except for my character, hat, lasers, and moving blocks. I managed to beat the game except for the challenge level. I just thought it was what made the game difficult until I looked up a guide for the challenge level and realized the terrain is supposed to be visible.
I'd really like to see Gather Upgrades and Fighting Upgrades in their own tabs at the top rather than having to use an arrow to move between them. It'd make things a lot more convenient.
Suggestion: It's a lot easier for me to start at an erased board rather than one where all the buttons start activated. It's annoying to have to take the time to erase everything before I can start the puzzle. A setting to start with everything turned off would be amazing.
Fun game. Interesting bug though. I won the game and replayed from level 1 to see if I could beat all the levels without moving or dying because I felt so powerful. Regardless, when I beat the final level again. It didn't give me a prompt to restart. I'm just sitting on the battlefield, unable to continue or do anything.
I tried to destroy an elevator because I didn't want it on that floor, and instead it destroyed the entire elevator shaft, leaving my staff and customers stranded and unable to move to another floor. My income instantly dropped and I can't get enough of a loan to build the elevators again. What a terrible way to go! >.<
Thanks for the feedback. Many people only place the 100% sure dots and progress one certain row at a time, but we know there are many other strategies as well. We have added the ability to "lock" the field in the hidden levels as they are more difficult, but left the main levels without this feature not to overwhelm the player from the start.