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Jun. 05, 2010
All your base are belong to us!
Apr. 12, 2010
Woah, the glitch IS stupid. why is that even possible....
Mar. 28, 2010
Nice score there snap, but oh my, you are not on the alltime ranking list with around 250k points? That means kongregate must have made a serious mistake not putting you there, you need the praise that rightly belongs to you! You should sue kongregate for being so mean because you would never lie would you? Not like all the other incompetent players bragging about their cheat or made up score, noooo not you. As for the game: Luck is a main part of this game, but surprisingly I did not get mad at this game like I mostly do towards luck based games. Still got boring after some tries, but could be worse
Mar. 25, 2010
That is the reason why this game is so bad. I try hard as hell to get the hard badge, but always fail miserably then I come back months later for a casual run and do 595?!? WTH?
Mar. 24, 2010
Wow, this is a great game. Nice concept with very good execution except for one "little" detail: The enemies aren't very smart, are they? In some Levels I really want to know if there is any possible way of getting 4 stars without abusing their stupidity. But besides this issue, this is a very enjoyable experience. In addition I'd like to praise the music specifically, I rarely hear such fitting and immersive music.
Jan. 23, 2010
Lol at all the people who NEED to cheat at a godawful easy game like this piece of junk. Why are such games even allowed, no effort, no purpose, no fun. Delete this already....
Dec. 03, 2009
74 continues on insane, but actually, who cares how much. This has nothing to do with my skill and the first level was the hardest due to poor hit detection... it's as simple as that. Come on jmtb, you can do better than this.
Dec. 01, 2009
thump effect is frustratingly random, music stops for no reason (I did not mute), tutles are annoying when they walk and the overall physics are awkward. Gets boring after a while. Not really good, although not bad either. Additionally why is there no real end or story or reason to do this?
It is just too easy, but a nice uncomplicated game and fun... so... why not?
Two developer were neede to create this pile of donkey crap? Whoah, Kongregate, please delete this sort of things.
Nov. 25, 2009
Tower of glory is for thunder an acceptable tasl, but the ace is just plain stupid. Better than Axis, but the first one is still the best, not so many pinpoint situations which are more frustrating than challenging (considering the difficulty, it hurts). Also what is wrong with the framerate sometimes? Needless to say, this game is very hard on normal speed (for all those cheaters that slow down the game, coz it is quite easy) and pretty fun most of the time.
Sep. 28, 2009
Fopen, you did not get my message right. I am referring to other games, where people say it is hard, but in fact only a matter of luck, nothing more. This game however (which I praised some comments before my last one) IS a skilled based game (except for force field, that has truely some luck issues, but that would be nitpicking). My sentence might have been badly written, I'll admit that.
Sep. 14, 2009
Very good concept and mostly well executed, but really, why do still some of my copies just do wrong things which I never made although I do not intercept them in any way.
Sep. 12, 2009
Press the button, which is hard to reach, and then the Ace will appear at the top of the stage, its kinda hard, but a lot easier than other "skill" based game (where of course I mean luck games). You have to reach the button from below and time the jump from the first beam to the second one pretty well after that, go back the way you came, and follow the main path, the rest is piece of cake if you made it that far.
Sep. 11, 2009
Yes, it needs a quicker restar for failure, but still, this game is very good, almost everything works fine (maybe the hitboxes of the spikes are weird). Damn, this game was some fun.
Sep. 06, 2009
Why even bothering with speed, really? Except for the football goons, you are as fast as every finger so if you know the paths they are going, you can always run away from them and kill them while they follow you. Getting hit sometimes isn't that big of a problem (even on challenge). Run in circle for some flags, don't get hit too often, and with upgrading damage and rate of fire at the same level, I had no problem killing all enemies. It was too easy if you get enough flags, which is really not that hard to get. And by the way, nice game.
Sep. 01, 2009
Why do people need help from the comments? There is a hint button in the menu of the game... which leads to a complete WALKTHROUGH!
Aug. 29, 2009
Lol, You believe thesinesterone? Look at his badges, do you really think someone like him could beat this game.... don't make me laugh...
Aug. 28, 2009
Concept is nice, but the execution could be better. First off, jumping with space is a bad decision due to lack of reaction. Space ist always a bad choice for reaction. Secondly, the hitboxes don't fit to the fatness of the character. In Pseudo 3D you always have to be very careful with hitboxes. Here you can easily see how the floor is slicing up the grey kirby, when he is falling right next to the plattform. It just doesn't fit the Char. Still, nice game, could just be better...
Jul. 21, 2009
This game is bad for two reasons, abnormally bad hitbox for fire and the fact that you simply fall of of blocks (normal ones, not icy), when you move the block you are standing on too much. Nice concept, but bad gameplay. Did not like it, and gave up on 49.
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