Dunno what you guys are talking about, it's loading quite quickly on my end.
But yeah, WAAAY too grindy, and too many areas-per-dungeon. If it were a dungeon crawler, then it'd be fine, but in this game's case, there isn't NEARLY enough interaction to justify the sheer size of even regular areas.
Love the game, but like CelticHammer, My character was level 18 and couldn't do quests that said level 10. Also, why do items cost so much if you lose EVERYTHING upon quitting a dungeon!? I got a titanium ore, tons of potions, and litterally over 10X my current gold. I failed to kill the boss, and lost everything, yet still leveled up. It's not a BAD idea, just keep it CONSISTENT! I'd MUCH rather keep my gold than my XP, as it doesn't do jack-all except unlock weapons I don't have the money or ores to get until the next tier are unlocked!