It took me one year to the day to muster up the interest to get through this. What an awful experience: particles phasing through barriers, barriers phasing through game boundaries, having to restart levels until you get a color palette that isn't terrible and so on. 1/5
Incredibly boring. All you do is write down the values of items on a spreadsheet and compare the most profitable routes. The combat is a slog and the traveling gets tedious. 1/5
Disappointing game. Endurance mode appeared challenging at first, but victory is assured the moment you get a slow upgrade. It simply becomes too easy. 1/5
The hitboxes were far too generous and allowing projectiles to persist after the game is over is entirely amateur. About half of the game is trivial, being almost impossible to lose a life on, making you waste tons of time with each replay. 1/5
What a horrible game. Control of the character is as obtuse as possible, the game randomly glitches out and stops you from moving, rolling randomly doesn't work, occasionally the music starts playing over itself, eventually turning into noise, which was preferable over the actual soundtrack. 1/5
What a boring game. No enemies pose a real threat since you just regress in level, the combat is just running around an arena while enemies shoot projectiles undecipherable from your own. I left the game running while I wrote this comment, and I had only lost a single form while a dozen enemies were blasting at me. 1/5
This game was interesting until you realize all you need to do is spam color harmonies early on and you can't lose. Far too easy when you figure it out, 1/5