I am waiting for the new patch at this point....super fun game....but one thing I would love a WAAAAYYY beeter description of and directions for is the fortune teller. I only kind of get it....to the point that I don't use it all and have not needed to use it at all really to be kind of maxed out and waiting for the new patch anyway. Thanks!
Good news - new patch should be out in the next few days! As for fortune teller - submitting an item to fortune teller will double the next highest rarity of that item until you successfully craft one. So submitting a great knife will double your odds of crafting an epic knife until you finally craft one
Ok....after playing 4 days....as far as I can tell the game is pretty much over when you reach levels 20-23 or so. Things slow down greatly initially levels 17-18 but grinding past that isn't too big a deal. You quickly can't ascend for enough to make much of difference against the enemies on levels 20-23 though even with the best gear you can get.
Good game. Probably need a couple more tiers of equipment with super low drop rate and ultra super low drop rate (given the boost to drop quality in ascending). Also, AUTOSELL for low quality gear is essential to make this game play more idle. Thanks!
Well....spent a few days here....LOVE the game. Then accidentally douple clicked while resetting (the second time was HARD RESET based on screen shift). That's a stupid button to put anywhere.
I love the realms so much, and have been waiting so long for this game to come to kong because Steam effs up my computer.....that said (and I know you claim things can be gotten for free, and I don't mind investing in good games)......but this is way too much $$$. Very sad.
The ability to purchase Champions is only there if you can't wait to unlock the Champions over time. Like the Greengrass event which is currently running, which lets you unlock Nrakk and Aila for free, and you can do the event adventures and free plays to earn chests for both of them.
If you are a new player, please take this guy's comment with a grain of salt. There was a balance problem with the game, allowing players to get level 100,000 smithing items, which I have recently fixed. This is, understandably, upsetting to those few people. However, this was done to help the game's longevity. Believe me when I say it's for the best -- I did make the game after all ;)
Thanks!
i am making a lot of updates, but "inventory sorting" will probably have to wait some time, until i completely rewrite how the inventory works, because right now i can't add it unless i make something slow and clunky like the "check equippable" button, and i'd rather avoid doing more stuff like that
Ok, so I get it...I get the idea, the math involved, moving resources from one planet to another, and taking resources from that planet and moving it back...etc...and the idea is great. I like it...BUT, it all seems wonky. It is clunky and confusing. There is A LOT going on which is great....but there is no way too see everything you need to. Way too much clicking to change planets and see what your ships are doing...etc...there needs to be some better layouts on certain screens, and some consolidation to deal with ships/planets/trading resources...etc. Otherwise, it is just a lot of clicking back and forth over and over (and over and over).
I'm trying to delete useless overview and adding someone with a lot more of infos. I just need the time to implement it, test it, and solve urgent problems that arise in the while
Good news - new patch should be out in the next few days! As for fortune teller - submitting an item to fortune teller will double the next highest rarity of that item until you successfully craft one. So submitting a great knife will double your odds of crafting an epic knife until you finally craft one