peachytaru i was having the same problem. for level 24 you have to use the slider slowly so it knocks the zombies into the spinning blades. that way you get 2000 points for each instead of the normal 1000
this is the simplest design i could think of for level 1... m,3,6,180,1,olclulldww;m,1,4,90,1,crrrorwwww;m,3,2,270,1,dorrcullww;m,5,0,180,1,wcrrollwww;m,9,0,0,1,llwwcrroww;m,13,0,180,1,rrrorwwcww;m,11,2,90,1,lwwcllloww;m,13,4,180,1,rrrorwwcww;m,11,6,90,1,lwwcllloww;m,13,8,180,1,rrrorwwcww;m,11,10,90,1,lwwcllloww;m,13,12,180,1,rrrorwwcww;m,11,14,180,1,llwcrrowww;m,1,8,0,1,wworcrrrww;m,1,12,90,1,rrrorcwwww;m,3,14,180,1,llcrrowwww;m,7,14,270,1,clorwwwwww;m,3,10,270,1,wwldorrcul;m,5,12,270,1,lwwcrowwww;m,9,8,180,1,wcrolwwwww;m,5,6,0,3,wwwcddouuw;m,7,8,270,1,ddwwwwcuuo;m,7,0,90,3,douwwwwwwc;m,9,12,90,1,llowllcwww;m,7,10,180,1,rrcurrwwdo;m,5,8,90,1,lorwwwwwwc;
Great game. I've played similar puzzle/programming games like "KOHCTPYKTOP" and "The Codex of Alchemical Engineering", both of which were a little beyond my ability, but this game manages to bring in more elements than either of those and still remain intuitive and simple to understand. Including a level editor and simple way to share puzzles is a really good way to extend the playtime of a game, easily deserves my 5/5