It would be great if a targeting system, which allowed the players to choose what the characters targets, was installed. Allowing the character to attack the "closest", "default", "ranged", etc.
It's great and all that there is teleportation and knock-back, but I feel that the characters should have the sense that if they hit a enemy into a distant room using knock-back, or teleport them elsewhere, not to dive through waves of enemies just to finish it off.
I hate how people say gunner sucks... it doesn't. It is a master of close range and long range combat. Shoot you and nade you up close and snipe you when they are sliding away. You only have to be good at sliding and quickscoping.
Not top priority but that's coming sometime for sure. Thanks!