Dev responds asking what i mean by dead multiplayer? Maybe the fact that out of the three game options, theres always essentially NO ONE online. Right now for example, there is ONE lobby that is 1/100, the rest are 0/100 across everything. And that one is in ranked (members only). Please remove unachievable multiplayer badges.
care to explain what you mean by dead ? as far i can see the server has not had any downtime the last week, at the lowest there where 9 players online, the average was 27 users online, and at peak hours its usually 40-50 people online
Why is kongregate giving awards out for playing games like this that are near unplayable frrom lag? Pro tip: If your FLASH game has much worse performance than a MOBA, you shouldn't be programming anything.
the random orientations after retries are totally obnoxious. Would have been much better without that junk, it's disorienting, and utterly useless as far as any attempt at "randomization" or whatever the goal of that gimmick was.
What is this RNG? "24%" chance for pierce, yet 20 attacks in a row without one. Why even put gargoyles in when you can't rely on your "24%" chance to hit 1 in 20 times?
Having the same problem trying to play this one as i had with episode 4 part two: Error: Permission denied to access property "href".
I don't understand what the problem is. Eventually after reloading a bunch of times, closing Firefox, reopening and trying i got the other one to work randomly, but this one has the same problem. What's going on?
Game not loading. Displays: Error: Permission denied to access property "href". So far episodes 1 through 4.1 and 6 loaded just fine, although 4.1 was quite laggy during the turn-based combat/using V to stealth. Does this particular one not work in Firefox?
Don't pick up more than six items at a time. It appears you can't scroll through inventory on the side at all, and i just got to a point where I can't use the empty glass to make a bloody mary now.
Bush Whacker's last upgrade, getting 4x multiplier for every 25 levels beyond 200, doesn't work at all. Example:
196q click damage at level 450 -> buy 100 levels -> 196q click damage at level 550.
196q is NOT 4x 196q, nor 16x, nor 64x, nor 256x. Useless final upgrade.
Thank you for the feedback. Bush Whacker's final upgrade only affects his base Click Damage. If you have Swordplay in use, it doesn't apply to any Click Damage that is borrowed from the DPS of those around him.
"More Items" confirmed to give lower chance of drops rather than higher. Playing on 10-5, pacifist mode, with hearts and shields. Without "More Items" active, I get an average of 2.5 items per 10 waves. With "More Items" active, it's closer to about 1 item per 50 waves, and no hearts dropped at all, just one shield.
"More Items" cheat is broken. Over 30 waves so far without a single item drop, with shields and hearts activated. Way higher drop rate without "More Items" active.
Lags down to the point where double-clicking to fire secondary weapon doesn't even register because the game is running LITERALLY BELOW ONE FRAME PER SECOND. Keep downvoting the lag issues being pointed out, because I guess people like playing unfinished, memory leaky games that slow down to unplayable levels that force you to restart your browser to get it to respond within 5 seconds.
Seriously, the lagouts are disgusting. It's like playing a MartiniRosso game, having to use Task Manager to shutdown Firefox and Flash after just like 5 levels. This is a serious problem, notably absent from previous EBF games, and should be addressed in this one.
care to explain what you mean by dead ? as far i can see the server has not had any downtime the last week, at the lowest there where 9 players online, the average was 27 users online, and at peak hours its usually 40-50 people online