I wish there were more games about trade like this, but this one has lots of problems. It feels like you're just waiting you fail. Like other people said you can't keep any of your profits. There are no upgrades to invest in, and you can't sell your ships when you want. I rarely send more than two ships at once so after that they're useless to me. Britain demands more and more tea and at the same time conditions get worse XD
Is it just me or does the singing in "nobody else" distract from the rhythm? The guitar melody is very syncopated and it's difficult to hear behind the singing.
In this game as well as the last, if you put soldiers, reinforcements, and melee attacking heroes in the same area, and one enemy comes along, only the group nearest to the enemy will attack it. So for example an executioner will come along and a pair of reinforcements will attack it on their own while the upgraded soldiers stand idly by. The soldiers won't attack until the reinforcements are dead and the executioner comes closer, or if another enemy comes and walks past the reinforcements. You can get around this problem only if you put all of your rally points on the exact same pixel. If a bunch of troops are standing near each other, I'd like them all to attack together, and not allow the enemy to kill them one by one.
In this game as well as the last, if you put soldiers and reinforcements in the same area, and one enemy comes along, only the group nearest to the enemy will attack it. So for example an executioner will come along and a pair of reinforcements will attack it on their own while the upgraded soldiers stand idly by. The soldiers won't attack until the reinforcements are dead and the immortal comes closer, or if another enemy comes and walks past the reinforcements. This is less of a problem when there are lots of enemies, but if there are one or two, it reduces the value of putting lots of foot soldiers and melee-attacking heroes in one spot. You can get around this problem only if you put all of your rally points on the exact same pixel. If a bunch of troops are standing near each other, I'd like them all to attack together, and not allow the enemy to kill them one by one.
In this game as well as the last, if you put soldiers and reinforcements at the same spot, and one enemy comes along, only the group nearest to the enemy will attack it. So for example an executioner will come along and a pair of reinforcements will attack it on their own while the upgraded soldiers stand idly by. The soldiers won't attack until the reinforcements are dead and the immortal comes closer, or if another enemy comes and walks past the reinforcements. This is less of a problem when there are lots of enemies, but if there are one or two, it reduces the value of putting lots of foot soldiers and melee-attacking heroes in one spot. This was also a problem in the previous game. You can get around this problem only if you put all of your rally points on the exact same pixel. If a bunch of troops are standing near each other, I'd like them all to attack together, and not allow the enemy to kill them one by one.
Awesome game, but one annoying thing is that when you rally soldiers, volunteers, and heroes in the same area, only the fighters closest to an oncoming enemy actually attack it. That is, if you place your volunteers a pixel ahead of your soldiers, they will attack an oncoming enemy and possibly die pointlessly while the soldiers just sit there. The soldiers won't do anything unless more enemies arrive and engage them.