I really enjoy the game's premise. The execution, I believe is superb.
The only pitfalls I found were:
Bothersome sorting issues when one has 20+ students. Two-way sorting would help kill this issue flat. Like, sorting for class then lvl will enable one to put the class one is after together and higher lvls on top or visversa.
The damn memory leak that makes me refresh the game every 10 minutes. I am thankful chrome processes pages on a separate process each, other browsers would freeze up completely.
Rated 3 stars. If the memory leak is found and fixed, (I know that is freaking hard to find) I can rate higher. Of course if you fix these two issues, you got what is to me a 5 star game.
Thanks for keeping the updates on this flowing!
Here's an idea: When exploring the dungeons, do not count the stairs to the next level as part of the exploration % count. I had no idea about it, but once it hits 99% explored, i kept looking for an undiscovered room, not knowing that the stairs down counted towards that counter. Would be cool if it didn't count and we got the fully explored notification no matter where we are in the dungeon.
What a joke... if I'm going to pay for a game, I go and take World of Warcraft... or other huge PC titles. Flash games aren't meant to be paid for... but good try. Game play was great. Until you slapped our excited faces with that enormous button...
Overall I liked the game, but the lack of a better upgrade system spoiled it for me. The big gun is too slow, and no way to getting more fire power to combat better around day 7 game escalates in difficulty too much (i assume it would depend on choice of upgrades/unlockables).
Beat this under 15 shots:
0~c_k:1128.35,386.65|c_q:1171.7,383.35|c_p:1216.6,381.65|p_t:1060.05,389.9|f_i:1031.6,324.95|fl_i:1061.65,293.25|p_t:968.35,256.65|p_t:965.05,108.3|p_t:900.05,153.3|p_t:751.65,331.5|p_t:691.65,395.1|fl_i:895.05,35|w_i:853.35,351.65|p_t:803.35,393.35|p_c:795,151.6|ws_i:878.35,241.7|fl_i:829.95,23.35|fl_i:756.65,5|fl_i:661.75,-11.7|fl_i:971.6,314.95|w_i:828.25,285.05|fl_w:601.65,-31.7|fl_s:575,-56.7|p_c:783.4,-269.95|p_c:810,-293.35|p_c:731.65,-235|p_c:761.7,-253.35|p_c:706.7,-206.7|ws_i:993.35,378.25|ws_i:880,381.65|p_s:923.35,390.05|p_s:948.35,398.35|p_s:965,391.65|p_s:901.7,283.35|p_s:850,261.65|p_s:703.3,316.65|p_s:788.35,295|p_s:741.7,381.65|p_s:900,385|p_s:916.7,213.35|p_s:925,203.35|p_c:683.35,-191.7|fs_s:648.35,-171.7|fs_s:611.65,-161.65|fs_s:575,-145|fs_s:538.35,-133.35|fs_s:505,-118.35|fs_s:473.35,-105|fs_s:441.65,-86.7|fs_s:468.35,-71.7|f_s:516.7,-88.35|fs_w:521.65,-103.35|fs_w:558.35,-116.7|fs_w:523.35,-71.7|fs_w:575,-71.7|
i found it very unbalanced... needs to fix a bit the progression... or it will require the player to go nuts repeating missions to get more skill pts... ?
This formula would be kick ass with the kongai cards... *hint* *hint* Devs would get the idea... like having the cards come to life, in an army of replication... kongai has lots of neat cards, with awesome artwork that would fit right into this game... ^_^
I wish there were more through explanations about the achievements. Having a tooltip stating the obvious is a little stupid (dwarf achievement, tooltip says that you can now equip the dwarf LOL) Tell me what did I do to get the achievements... that would be helpful.
This game's fun rating would greatly benefit from a save point... it frustrates everytime you loose, and use a continue only to start again on low life, unable to let even one monster go. Either add a way to regain life, (if there is, make it easier), OR renew HP after loosing. Previous iteration of this game was easier, but this is a tad too much for some... (like me ;))