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Moritur's Comments

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Monster Clearer

Play Monster Clearer

Jun. 09, 2017

Rating: 2

Great game :) a surprising amount of strategy to a simple game. It goes to show that you can make a pretty deep game that's also very simple.

The Last Dinosaurs

Play The Last Dinosaurs

Aug. 22, 2014

Rating: 14

Step 1: let all your allies die Step 2: put your back to a wall and just keep spamming C.

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 26, 2014

Rating: 0

@iHeartZigg it actually costs 2.5Quadrillion, I'm not sure why it's a fraction when the others aren't, and it doesn't show that in the price for some reason, but that's the price. :S

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 25, 2014

Rating: 3

I enjoy that the top scores have 1/4 of the human population of earth as angel investors.

Creeper World 3: Abraxis

Play Creeper World 3: Abraxis

May. 27, 2014

Rating: -1

Thankyou for the browser version of the demo, I love playing this game at breaks (and not breaks) at work, and I was pretty hesitant to install any games on my work PC (I HIGHTLY doubt the boss would take too kindly to that :( )

In The Red

Play In The Red

May. 20, 2014

Rating: 0

You really need some sort of information delivery system (i.e. an intro or tooltips or something), to explain how to get the additional buildings, I still have not gotten an iron mine, and I don't know how I feel about the fact that both of my play throughs were abruptly ended with "congratulations your colony is sustainable."

Winter Is Coming

Play Winter Is Coming

May. 16, 2014

Rating: 1

To continue with that: It would be nice if we could have some sort of passive increase to harvesting on nutrients purely by increasing roots, like even if it's 10roots=+1 nutrients/turn, just something to mitigate the fact that the game progresses so slowly if you can't reach/run out of nutrients.

Developer response from joshuamjaxon

This is a really good idea. We'll probably be implementing it in a post-compo version. We're still working out the intricacies of procedural generation; it's coming along, but slowly.

Winter Is Coming

Play Winter Is Coming

May. 16, 2014

Rating: 0

Good concept, I'm even fine with the nutrients running out, I mean it's only one year we're talking about, so it kind of makes sense, but the randomness of how many and where everything spawns is a little frustrating, I've started a game to only have maybe 10 nutrients and they're all near the bottom of the screen, IDK if I even would have been able to get to them by winter.

The Tower Heroes

Play The Tower Heroes

Apr. 01, 2014

Rating: 0

I can't build anything in the battles now :S I was able to before, but now I join a battle, and can't build. I have the tools to do it, but just can't place anything...

Dead End Defense 2

Play Dead End Defense 2

Jan. 03, 2014

Rating: 1

So after spending 2hours (more than that as 7200 seconds is 2 hours, but I also spent time combining shards/etc.), I finally decided that I had had enough, I'm fairly certain that my strat would allow me to survive indefinitely, but after a while it's just not worth it. I think you have a great game here, would be nice to have a little more variation, and perhaps make the game a little longer (the campaign), with harder zombies, and in exchange allow us to combine shards to higher levels (even if you keep with the decreasing effectiveness of combining). Also, crit shards seem to be pretty terrible by comparison to other shards, the consistency is more important the the damage, and I think they come out behind on overall damage as well.

Loot Hero

Play Loot Hero

Dec. 31, 2013

Rating: 3

I think the decision to make the last achieve at level 100 was too lofty of a goal, I'm at level 75, and I'm sure it's going to take me over an hour of additional grinding just to get the last achieve:(

Glean 2 Preview

Play Glean 2 Preview

Dec. 23, 2013

Rating: 0

zomgzomgzomg SOO excited!

Warrior's Battle Text RPG(Infinite lvl CAP)

Play Warrior's Battle Text RPG(Infinite lvl CAP)

Dec. 10, 2013

Rating: 0

It would seem that Bob does less damage than everything between the second boss and himself. Or at least it seems that way, I can kill him a few hundred times without healing or dying and the harpy only a few dozen. Also, I seem to be gaining random stat points in health and damage, but not in any other stats, and it doesn't even seem to be tied to leveling. As much as I love that my damage is higher than my defense without putting any stats into damage, and all the points into def. it's a a little strange...

Developer response from pawel55

bosses drop random stats (only damage and HP), ummm I haven't updates this in a while but I'll look into the damages of the monsters, I'll update the monsters damage a health by evening. Thanks for the report! Also how often does your damage and health increase? randomly

Cloudstone

Play Cloudstone

May. 18, 2013

Rating: 2

Great Game!

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