MostAwesomeDude's Comments

Game comments and reviews

Pocket Creature PVP

Mar. 28, 2015

-8

This game is unbearably slow on a modern machine. I shudder to think about how slow it would be on a run-of-the-mill machine. The developer really should spend some time profiling and optimizing.

A Dance of Fire and Ice

Dec. 05, 2014

-1

Many professional rhythm games have precise feedback which lets the player know when they are early or late, and by how much. Whether it's DDR's explicit great/excellent, or Rhythm Heaven's adorable art. Feedback would be nice, as I cannot tell how off-beat I am when I miss.

Legend of Pandora

Aug. 20, 2014

6

I am disappointed that you reused assets from Link's Awakening without attribution. I am also disappointed that you chose to be dishonest about your asset reuse.

Wizard's Run

Nov. 13, 2010

3

Miss autofire? Not with this poorly-coded game! Just hold down the button you want to autofire, unfocus Flash with the mouse (by clicking outside the game), let go of the button, and refocus! It's that easy.

Sieger

Oct. 30, 2010

3

Some castles, like Antwerp and Vienna, shake themselves apart without any help from the player.

CycloManiacs

Oct. 06, 2010

4

Don't bother trying to get achievements until you have Sir Colin and a few points in some of the attributes, notably spin and acceleration. Use Letter F for front wheelies and Sir Colin for rear wheelies. To get high-level boosts, just jump and somersault in place at the beginning of the level until you have the required boost level, and then go catch up. All five challenges can be done by holding Up and getting a Sneaky Start; you may have to adjust your balance if your stats aren't high enough to avoid losing air speed.

Bowmaster Prelude

Aug. 08, 2010

-4

The programming's kind of slipshod in spots; neither the badge reports nor save games (!) work on Linux. This means that the Hard badge must be done in one sitting. Frustrating.

Endless Migration

Dec. 31, 2009

0

On one hand, I had to kill myself for some of the achievements, which usually means something's gone wrong. On the other hand, great concept and execution.

Cell Warfare

Feb. 25, 2009

0

The biggest difference between this game and Amorphous+ is that I never had to intentionally kill myself in Amorphous+ to get the Awards.

6 Differences

Feb. 12, 2009

0

I don't comment often, but I figured I'd drop this tip: Uncross your eyes, as if to view a stereoscopic image. When you see the two panels merge into one, look for spots that flicker rapidly; those are the differences between the panels.

Streamline

Dec. 16, 2008

0

Your ActionScript has a massive bug in click detection; Flash Player 9 for Linux doesn't mind if I click, and it doesn't mind if I perform the highlight trick. I'm not going to bother getting the badge.