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Game comments and reviews
Feb. 01, 2015
The music has always reminded me of Homer in The Land of Chocolate: www . hulu . com /watch/33844
Suggestion: find a better solution for indicating what the next upgrade level is (a mouseover with number to purchase, amount to purchase, and what it provides would be TIGHT). The main reason is it's a giant PITA to keep clicking on the upgrades tab to remind myself. It's less of an issue on earth because it's all pretty much at the 100's.
Jan. 31, 2015
Moving from the moon pauses businesses without managers (not sure if that's what happened originally, it's been a while since I didn't have managers in the original)
Dec. 31, 2014
"Sir, we're out of special arrows, should I switch to regular?" "Absolutely not, just continue to fire without ammo."
Feb. 18, 2014
For those trying to ditch element tokens, you can simply not develop any research until just before evolving. Then when you have enough, dump a whole bunch into research that spends your unwanted elements to stack the deck in your favor.
Aug. 31, 2013
You'd think that at some point the enemy brass would've nixed the pink artillery. Classic enemy brass.
Wow those homing missiles aren't very much fun once your crew disappears, huh?
Mar. 05, 2012
What the? Did I just get laid?
Oct. 21, 2011
THANK YOU for not making me aim!
Sep. 04, 2009
Interesting concept, but pretty boring after a while, and the controls were clearly not designed with a player in mind. There should be hotkeys for upgrade and traps.
Jul. 28, 2009
Helpful hint: keep the cursor close to the edge of the screen for better control. Frustrating corollary: don't click on the ad above the game on level 3 on the way back.
Helpful hint: keep the cursor close to the edge of the screen for better control. Frustrating correlarry:
May. 31, 2009
Cool beta. It would be really nice if you could navigate the map with WASD; it gets annoying to have to switch between selecting and navigating with the mouse.
Feb. 22, 2009
Great concept, deserves many more levels.
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