Good game, great game for a first release !
It felt a bit repetitive in the end like many TD: make a small maze where you can stack 8 blasters in the same line for shock therapy, use player fire + mini me and harpoon for the 2nd portal. Machine guns become obsolete with the blaster and the blaster really outshine everything else except for buff-unit and bosses. Then each new stage is tedious because you make the same maze for 5 min, but thanks for that save feature when you lose !
There are great ideas in the game, but I think they would be much more brilliant if the game had more strategical balance (for ex. less enemies but harder to dispose of). The disruptor acting as a shield typically ruins a very good idea : making a turret enemy is great, it could be specific to a boss.
I must still say again, you have very good idea, Hopeslicer, and I think you will make excellent games in the future if that's what you plan to do.
Thank you, Mouxine! I really appreciate your feedback and kind words! :') To be honest I am aware of these facts, I experienced them myself. I am frustrated by the fact that I couldn't translate my ideas as I envisioned them but I had to stick to a decisive plan otherwise I would've never broke the chaotic loop I was in, consisting of adding/removing features and mechanics every week. I hope I delivered a somewhat enjoyable experience, either way, I took home lots of experience and I hope I could prove it through my next project. Thank you again!
I tried the paladin devotee/prayer of life on the tower. I'm floor 70 and not dead. Sleep recharges in 3 turns, my staff hits for 20 - 35 dmg, I can spam 4 jugement on one monster for full heal, and if things go bad heal saves me and recharges with 3% xp... But it's boring since everything takes forever to kill : sleep gets resisted often, thorn dmg scales very bad.
My favorite class : devotee paladin with prayer of life. I play only with it now. I consecrate the starter staff while running for hp gear (I only clear the level once i got all the chests and I use items on floor 1&2, dieing early is the most common death on this build), get 2 level in hp, 3 levels in faith, then hp/holy light/jugement depending on what I got as skills. I end up usually with +350 % holy recharge, a hard hitting staff (6-10dmg), ~30hp, +8 thorns on holy armor which is almost always up.
for speedrunning with a ranger, try getting book of necromancy for cannibalisme, its easy to get 400 ammo without losing time. Get deadeye skill then and go for 20dmg per hit with huge range. Almost impossible to die with caution.
*Spoiler*
Goes in the cave to get treasure. Learns that someone is conjuring monsters with human souls. Finds an mp regen gear and thinks : "It's time to get back the human souls from those monsters to heal myself!". Finds a note about the sorcerer trying to conjure a super demon and thinks : "Great! Now I have a good reason to be greedy collecting every treasure and kill the man behind this!". Hears a little voice in his head : "Maybe I should take the evidence of this evil plan and seal the entrance of the cave with the other adventurers? Nah, It's much more simple to kill the guy behind this, why should I let another greedy person claim all these treasures?".
Am I the only one thinking my character isn't better than the sorcerer?
How digusting... I got an +75% xp amulet on act 3 level 2 on suicide and a reflecting potion. I was like : "okay, i'll be strong enough for Shiurath". Last level, I'm level 10 with a 4 - 10 consecrated holy staff, superbe gear and a reflecting potion and an physical protect potion. How did I died? Because I got mind blasted in the back while I was gliding to kill a hateful eye... Of course, glide took off when I was in a wall...
First cause of death? Overconfidence...
to finish level 3 on hard, you just need 3 flamethrowers well placed. Supporting them with nail guns and others helps a lot more than having a 4th flamethrower.
For later waves, use the combat drone.
once you unlock the fourth support, it's easier to finish level 4 on hard without soldiers than actualy do it the first time on normal : it is just a matter of ressources management. Use the weak drone for the first wave, then use the strong drone for all waves. Use pulse when needed and save the fourth support for massive waves.
With some mistakes I had around 550 cash on last wave and won without any damage.
Don't spend gold on anything beside armor and red/blue potions. All rings are worthless end game (except xp maybe) and they take 1 space in inventory. With the 9000 spend on the 2 first rings, you could instead buy 30% damage reduction, which is much more valuable, and have 2 more potions which is a life safer in the endless dungeon.
If you want to play it safe, make low FP/med power fixed spells and upgrade perception and Hp on level up. 3 hits to kill on a AOE spell is really good enough not to be too much harmed by monsters. Put in more damage and you are starting to put your life in danger from a stupid action, and you will do something stupid because everyone gets overconfident when they kill anything in one hit.
I don't agree that Wizard and Thief should be made stronger. The game's interest is all in adaptation and randomness makes it so fun.
On suicide, you have to survive in melee so you must have, for example, a wizard with sustainable health and offense.
I like the fact that if you want points, or the best time, or the most kills, or a specified achievement you have better classes than others.
You can't just be single-minded playing this game and win all the time with the same decent build, that's what make's it really good IMHO.
Tips to succeed in the 60 medals area at level 30:
-Use instant death unleash and limit for every battle except the monoliths.
-For the three monoliths, the bush should die from poison so you get 3 turns before the monoliths attacks, then syphon the monoliths like a maniac (it's a bit luck based at the beginning).
Killed the last boss on epic with ease, but its death was slow. With the anarchy debuff upgrade on all swords, defender, swordman, counter x2 and the blood blade, matt is almost invincible against the last boss (but the damage is weak). For natz upgrade healing, slime bunny, evade and magic def but do not get magic counter! The last boss main target does only physical damage (counter x 2 means a 5000 healing for Matt if he doesn't die), and his less annoying turret (the laser one) does only magical damage (no magical counter, you want it to live)... So the main goal is to survive until lance dies from the counter x 2 then pray for having dual laser turrets. Then it's an easy win, have slime bunny and defend when one turret charges. But if the tank gets a cooler, kill it quick or you're screwed!
Alternate Strategy for Akron (Epic mode): Get 100 or 90% dark resist on all players and try having some instant death resist (rune blade lv5 for Matt is a must). Always have Matt with autolife and the party with almost max health and regen (that way you're invincible). Use skills which targets all foes and never attack a single target if not the boss itself. When he rises from earth, he attacks almost only with dark spells. Keep autolife and heal while attacking, he should die without a problem unless you are really unlucky (like having 2 monolith healing the boss when he is resistant to darkness. Consider syphoning the monolith with unleash and the rune blade until Akron changes element, or kill them if you feel you can). Last thing: debuff the boss if he has magic attack buffed.
note: I used 3 pizzas and around 10 coffee to kill him on epic mode. He wasn't that hard.
Thank you, Mouxine! I really appreciate your feedback and kind words! :') To be honest I am aware of these facts, I experienced them myself. I am frustrated by the fact that I couldn't translate my ideas as I envisioned them but I had to stick to a decisive plan otherwise I would've never broke the chaotic loop I was in, consisting of adding/removing features and mechanics every week. I hope I delivered a somewhat enjoyable experience, either way, I took home lots of experience and I hope I could prove it through my next project. Thank you again!