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MrBadExample's Comments

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MIAMI CRIME SIMULATOR 3D

Play MIAMI CRIME SIMULATOR 3D

Jun. 10, 2019

Rating: 5

buggy, in game ads, stolen might be fun otherwise ...

Shades Comic

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Mar. 24, 2010

Rating: 10

Ah, the classic "damsel in distress saved by the knight in shining armor", except this time, she's saved by a naked tatooed man covered in demonic rats.

Sudoku 2010

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Jan. 28, 2010

Rating: 0

Ok implementation of Sudoku. Randomly generated boards is a nice feature, but it would be nice to be able to flag each blank square with the values it can/cant contain.

Crate Chaos 2

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Jan. 15, 2010

Rating: 1

For some reason, the crates remind me of shreddies (even though they only bear a small resemblance. Now I'm hungry.

Army of Darkness

Play Army of Darkness

Dec. 14, 2009

Rating: 0

This game does have some potential. The one thing that really bugged me when starting off is that the helicopter moves very sluggishly (although I assume that was intentional). This makes it difficult to maneuver the helicopter to the left and right edges of the screen to shoot any zombies that spawn there, since the machine gun only shoots directly ahead of the helicopter. Personally, I would do one of two things; either a) allow the machine gun or the copter to rotate a little bit or b) change the zombie spawn code so zombies don't spawn that close to the edges of the screen. Hope this helps.

Flood Fill

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Oct. 29, 2009

Rating: 0

Very well designed puzzle game. The colouring of adjacent shapes concept adds a unique dimension of difficulty (namely, the cascade effect of colouring a particular shape while having to worry if it will cause additional problems elsewhere). As has been mentioned, this would be better if there was the ability to add user conyent, as the levels at current are solved in fairly short order (I got gold on every level about 30 mins. after starting). Still, very well done. 5/5

ATM Escape

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Oct. 23, 2009

Rating: 0

Sadly, the game is not very intuitive. At various times I found myself unscrewing screws I couldnt even see (until the screwdriver vanished). Also, in order to use the screwdriver in the first place, you have to line up the very tip of the driver with the screw you wish to remove, somewhat difficult as the tip of the screwdriver is probably about 10 pixels wide. All in all, I didnt think this was a terribly well tested game. Good concept, but too many small details that must be fixed.

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