The story...awesome...and of course I'm saddened to not see it concluded. But the real beauty here that captured my heart was the combat and stat mechanics you used. Absolutely amazing. The combat is so immersive and fast pace I found myself excited for random encounters which has never happened in any RPG I have played. Your overall approach to things was both amazing and refreshing. I can understand avoiding the task of recreating the game in a new format but if nothing else please make more games using these awesome mechanics! I would buy them all!
When will the space program learn to clear the skies of air traffic before launching billion dollar rockets. On a side note...Were those helicopters jousting?
Loved it. The puzzles had a good enjoyable challenge to them. There were a few that resulted in several deaths but nothing a well timed slow motion jump warp couldn't fix. The dialogue was by far my favorite. That along with the the solid game controls makes for a memorable little game. Had a blast playing through it. Great job~
The art was fantastic but overall the movements were too slow for my liking and as many people stated the puzzles lacked logic. When it says check the walkthrough in the instructions I should have expected difficulty. I almost gave up and left my sibling? Child? Purple hatted friend sweeping over the second part of the furnace. I finally got it by random chance like most of the other puzzles only to give up over my sheer confusion that I had my follower sit on a bench while I went upstairs and climbed into a bed. Perhaps the puzzle was easy but I guess I'll never know.