Right button "bullet speed" or "slow mo" would be nice when things seem tight. Free to use at no cost or rest time but slow enough that it's more like; "use as long as you can stand it".
Playing (Smash T.V.) in some sort of slow mo made a OK game into a long battle of bait n switch or smash-grab-run. I recall enjoying the game as 2 player in slow mo so much more. "Hey you took my toaster oven" or "grab that upgrade..., ..., NOW" lol Changing game speed at will rocked back on 8-16 Bit shooters.
Look's like 6 turns is the fastest/shortest win, it took me many try's to beat antarctica set at 2 card start, 10 players. 60 counties in the 6 turns, in fact slowed down the battles to make note's and track stacks, doing this saves 30 points on "spy glass" on turn 6. Oh, and I would start "restart" the opening deal over if the cards sucked.
Came close to winning on the 5th turn at time's but all way's come up short on troops or points. 90 points , 50 troops and 20+ lands seems the min needed to win at the "6 turns" point.
This game will be a game I'll return to over time, unlike (dicewars) I never got pissed, frustrated or want my time back. "2's are the key".
Thank you so much, I'm so happy! CardsWars is still my favourite creation. One day I hope to complete my Strategilization, which will somehow expand the ideas from the game, and will be also adding new concepts
This game go'es well with coffee and news drowning on in the background. Just won the Australia map in 7 turns. (2 card start,10 players,60 states) Not ending a push next next to any more then 2 or 3 stack has peeled a turn off and a Shields use needed early on. In order to build points for the main push you have to set up lands to be taken and then retaken, each turn.
Using 2's like mad to make 1's (aces) or hitting jokers with 2's making them 2's has really changed the way to play. It's like a Ace Generator Machine.
I beat (S.America) on the 8th turn (2 card start,10 player,60 states) and I can see where this could be lowered by a turn or two. Still not board, fun game.
Killed (N.America) in 12 turns set at 2 cards open, 10 players and 60 provinces. Cards lower then 4 should be kept open for future used as Two/Ace making cards and not used a "last card" anchors. (use 6's instead)
Oh wait... Not only can a 1 turn ACE when left behind but any 1 that move's with the stack will turn ACE. How cool is that. So even if you feel your draws are low cards, you can still make lemon aid. GREAT GAME.
LOL I leave a 2 as stay behind in my stacks, so if the 2 gets to fight and turns to a 1, on the move of the stack to the new area as the 1 is left behind, It turns to an Ace. This is a great way to recycle low cards.
Thank you so much, I'm so happy! CardsWars is still my favourite creation. One day I hope to complete my Strategilization, which will somehow expand the ideas from the game, and will be also adding new concepts