MrHen's Comments

Game comments and reviews

Starlight 2

Dec. 30, 2015

1

Arg... the easy pictures and the hard pictures are the same. :(

Tactical Assassin 2

Dec. 07, 2011

3

I am not allowed to shoot a guard... that is subsequently destroyed by a bomb.

Faultline

Nov. 12, 2011

-28

Don't bother playing this without a mouse. Trackpads aren't likely to get you the finesse you need for the time sensitive portions. The concept is top grade and the interface is nice. The platforming aspect is weak, however, and most of the puzzles are as simple as making the first fold available to you. A few good puzzles near the end are there but in my opinion this game is skippable. 2/10

Robot Wants Puppy

May. 22, 2010

-2

Arg. I hate this game. Every time a kill happens or I hit a checkpoint the game stutters for a second or so. That, mixed with way the mechanics annoy me, means I stopped after getting the 35 kills card. Which, by the way, requires you to leave and come back into the game. I get the feeling this is a game you will love or hate.

Factory Balls 3

Mar. 27, 2010

0

Too easy. And the controls are starting to annoy me after three games: just let me click on the objects. Needing to drag the balls all over the place makes it take longer to do the solution than to solve the puzzle.

Closure

Nov. 26, 2009

0

This is a fantastic game. I get the strange feeling I am finding solutions that were not meant to be... some of the later ones shouldn't be this easy.

Cirplosion

Nov. 25, 2009

0

The 2000 point badge doesn't seem to be working...

Full Moon

Nov. 25, 2009

0

Fun and interesting. A little short, but much better than most of the games I've played today. :)

SHIFT 4

Nov. 25, 2009

0

The timed end dropped this a full star for me. Why would any designer think that would be fun?

ButtonHunt 3

Nov. 25, 2009

0

Not as lame as the first two.

ButtonHunt 2

Nov. 25, 2009

0

Less lame, but still lame. And timed mouse stuff is still not fun.

ButtonHunt

Nov. 25, 2009

0

Lame. The timer stuff is also really annoying for those of us with laptops.

Nodes

Nov. 25, 2009

0

Medium mode was easy and repetitive. The idea is interesting but it needs more variety. Adding different types of lasers or colored lasers would be cool. I didn't try hard mode.

colorfill

Nov. 23, 2009

0

The countdown timer pushed this from 3 to 2 stars. Was it really necessary?

Tower of Greed

Nov. 23, 2009

0

This *should* be a great game, but the controls are frustrating, the levels repetitive, and too many "Screw you" moments in the first few experiences of the game. I like scrollers, but the timed screen is not my favorite subgenre. I picked up the card and the first badge and called it quits. There are other badges that are more fun to grab.

Ultimate Assassin 2

Nov. 19, 2009

0

Decent implementation, but it could have used more challenge by clever layout or enemy movements. As it is, just gun for it until you catch a break.

Nano War

Nov. 13, 2009

0

Fun, but a little short.

I beat the main campaign at 10ish levels.

I made 40 waves easily with Warrior, Conjurer, Ranger, Ranger. You could probably replace the Warrior with a Cleric.

Alice is Dead - Ep 1

Oct. 24, 2009

0

Hmm... not bad. A bit short, but cool.