Great game! A few suggestions: Add more challenges to get gems. Have a research tree to spend the gems in. The researches could fx. be different types of staff training, restaurant interior and so on. Each route through the research tree would favour certain dish types, fx. creating a gourmet restaurant or a café.
Thanks for the update! There seems to be an issue with the Arktechs. Four of them are supposed to give 25 % bonus per upgrade according to the text, but only one of them actually does (Shipstone). The rest give only 1 % increases, hardly making them worth the investment.
Thank you for bringing up the discrepancy! The effect is indeed supposed to be 1% for Mind Palace, Beryllium Credits, and Cube of Multidimensions. We’ve changed the text to reflect the effect. And we’re always welcoming balance related feedback to make the game more fun.
Regrettably, we do not want to share a timeline unless we are absolutely certain it will happen. It's difficult to do that when we're really trying to get it done as quickly as possible while the game is in beta. But as I have said, we are diligently at work on a major update intended to bring the game to the point where it is ready for launch. We are getting ever closer and cannot wait!
Having more sprinklers cover the same square of your highest earning crop can give you a significant increase in income compared to spreading them out.
As others have stated, the game grinds to a halt around level 90. Here's a few solutions to the problem to add more gameplay:
Make a prestige system for the masteries, possibly requiring spending rubies. That way you can start over, making the first mastery the most powerful again and so forth, adding upgraded skills and perks too with each prestige.
Introduce a permanent skill tree for the character, either requiring XP gained from killing monsters or requiring spending rubies.
Add more items slots and make the items progressively much stronger at later levels.
Add more options for spending emeralds. Fx. damage multipliers and special boxes with better equipment.
Add a special bosses only dungeon to grind for better items, more gold and rubies. You could fx. access it once every ten levels or every 1 hour after reaching lvl 50.
Great game! Found a little bug: When opening chests and using the open x10 option, the chests visually remain, and you have the option to melt them after. Doing this will freeze the game on the melting screen.
Lost my save and thought I'd start playing this again. But then I remembered all the grinding and ads and went on to another game. And thats how you know a game is not worth 4 or 5 stars...
Thx for a great update! Bug found tho. Cant purchase upgrades of YY and above, even though I have plenty more white. One e1 higher and it works. Something is off one digit right now.
There is apparently a booming market for used rocket parts in Antarctica. Also, the penguin seems to be quite the businessman, getting the same price as he paid for heavily used equipment. So here is an idea for your next game: Penguin's Used Rocked Parts Store
Thank you for bringing up the discrepancy! The effect is indeed supposed to be 1% for Mind Palace, Beryllium Credits, and Cube of Multidimensions. We’ve changed the text to reflect the effect. And we’re always welcoming balance related feedback to make the game more fun.