Not to sound thick, but remember to enable Hardware Acceleration - Right click>settings - Dopey me, has been playing with the game running sluggishly for 3 days and only just realised why! Brilliant game thus far, I'm looking forward to this.
With respect to people making comments, why is this a great story? I played it hoping something would actually happen, instead it was predictable, dull and hard to focus on.
Gives us the option to mute the music before going into the actual game play, load of trash being blared out at me from the onset doesn't make me want to go much further.
Used 2 stacks of towers either side with +dmg as base (start with piercing tower and sell+buy when enough souls) and topped with piercing towers and an eye tower in the centre of the map, got a little bit dull after that, used it all the way to final boss.
That was pleasant, personally would've liked more puzzles, and perhaps a choice of reaction to drive the story to its premature end or natural outcome.
I think it crashed? I had no intention of saving the people, just ran ahead till i hit the front of the screen and first tank, music stuttered, now everything is running on the spot.
Double attack doesn't seem to trigger, has any body else noticed this? I've done about a hundred manual basic attacks, with no indication of a double attack taking place.
I'm not to sure why I played this past the first level. It wasnt completely horrible, just not to my tastes I'd hazard. Gameplay is quite slow, frustratingly slow. But I liked the concept, and unfortunately I enjoyed the art work.
Puzzles and play through was alot simpler than the others? I can't pin point my loss, but I feel I enjoyed the other parts a great deal more, they engaged my attention and gripped me, the puzzles in this...just slipped past.