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Game comments and reviews
Dec. 30, 2015
A nice little endearing game, very well polished. I liked it quite a lot and found the balance very good. From a technical perspective, I'd only like to point out that the research completed and coins earned stats don't work properly. Still, 5/5.
Jul. 07, 2015
Nice addition to the idle game niche. A few technical points/bugs: 1. Speed lumber has much lower science requirements than speed miner or speed farmer. 2. When upgrading speedmining or speedfarming one level, with the next level not having enough resources, the box stays black instead of gray. 3. When resetting the game, the confirmation box does not disappear. 4. When rejecting a Coordination upgrade, feedback on how many units are required would be better than just the generic "Expand your territory". 5. A statistic/upgrade path for attack initiative would be fine. This would make higher levels, where my units or the enemy tend to die in a single stroke (Worlds 50+) a little more predictable and manageable. There may still be some randomization, but I'd prefer to at least have a chance.
Nov. 04, 2014
A very nice take on the original King's Bounty. Liked the story, the map layouts and the game balance/progression, save for the last castle, which was far easier than some of the previous encounters. Maybe I'm a little biased towards the original, though, but there were a few things I was lacking. First, the lack of army salaries took away the challenge to balance between income and a large army. Second, I would've appreciated the ability to garrison conquered castles for extra income, as in the original game. And finally, I was irritated every time I read the salary message about dwellings being "replenish" instead of "replenished". Despite all these issues, this is a very nice game and I'm thankful I got to play it.
Sep. 16, 2014
Good idea, but plagued by technical issues. The upgrade three crashes on me: Tooltips stopped displaying after a while, even after browser restart, can't scroll the screen and a lot of flickering under the little TV screens (what are they for, anyway?) and in the top left corner. The game itself is okay, albeit a little slow on showing serious improvements in distance and speed. 3/5.
Dec. 05, 2013
As a big fan of the Bloons franchise and upgrade games, I was really excited when I saw this game. The first two hours or so were really cool and entertaining, but due to the grind factor I had to replay a few levels, and after I finished level 14 I went to bed. Imagine my surprise next day when I found out that upgrades did not save, but level progress did. I found myself with the weapons I left the game with, but no way to upgrade them until I purchased the *previous* upgrades. And research was back to zero. With less money to be made in the already finished levels, and no apparent way to restart the game from the beginning, I got really quickly frustrated. Sorry, developers, but due to this oversight I can't give you more than 3/5.
Mar. 06, 2013
Nice twist on the classic bubble shooter, but it has a bunch of issues that keep it firmly in the pre-release stage. In particular: No information on when and why I get an aiming line, and no information or warning that my game is about to end. Poor collision detection - new balls crash into already exploded balls. Poor success detection - if a ball takes a while to settle down and blow up a few balls, I still lose a life; bombs do the same sometimes. Poor failure detection - sometimes when I hit nothing and the ball flies off the screen, I don't lose a life. Questionable implementation of new balls flying in - when I already shot, and not before. Will play again, though, once the game is polished up.
Mar. 29, 2012
Very addictive game. and very well made. I didn't find any significant issues with balancing money - at year 4 or so I had enough surplus to spend my money on stats-improving drinks, even though they cost over $60. As a statistician in meatspace and someone who dabbled in Monte Carlo analysis for Premier League matches, however, I find the games way too random. Still, an easy 5/5.
Mar. 07, 2012
Wonderful game. Addictive and nicely polished. Would buy in no time if there was an Android version. 5/5
Mar. 02, 2012
I gave 5/5 to the previous game, and will do so here, too. Very addictive. However, a few issues I found (sorry; in meatspace I do software QA, so I notice these things): 1. when hitting a plane during sweet impact, the gas can doesn't disappear. 2. when getting a time-limited task and first playing in survival mode, the timer will count the time. From then on, the timer will be stuck showing the previous time, until switched to normal mode. 3. hitting a policeman at cruiser explosion still slows you down.
Dec. 02, 2011
Great game. Neither too difficult, nor too long - just perfect for a nice afternoon of some relaxing gameplay. Very well made; kudos.
Sep. 06, 2011
Fun little game, but needs a few fixes: 1. Two-minute games are actually 1 minute long, 2. Opponents' strength seems to be random and not increasing by level, and 3. When pushing one another, opponents are always stronger.
Aug. 23, 2011
I love story-based difference games, and this was no exception. The only gripe I have is that the game focused too much on differences in textures, which repeated on different screens, making it a little easier than necessary.
Aug. 11, 2011
Daddy was an Arrakis sand worm. But compared to me, he was but a fish bait.
Aug. 01, 2011
What a wonderful game! Great concept and a very good execution. 5/5
Jul. 28, 2011
Wonderful graphics and relatively low difficulty makes the game a lot of fun to play. The one thing I would suggest is rotating among dropped guns, so that the player can have weapons of his preference; not only the two most expensive guns.
Jul. 27, 2011
Wonderful concept! My experience from playing Diablo really helped...
Jul. 13, 2011
Wonderful little game. No upgrade overkill, never frustrating enough, and short enough for a little work break. The story and setting was so sweet and innocent, but the ending nailed it.
Jun. 22, 2011
Wonderful game! Extra point for running as Lenin - he looks exactly like me.
Jun. 19, 2011
This game has by far the best soundtrack on this site. Then again, no other game I played here has ABBA. From a play perspective, I found the game very well designed, with a low learning curve and a lot of replay value. The only suggestion I have is to make the copter invulnerable when he's respawning. Often I respawned in the middle of enemies and got promptly killed again.
Jun. 12, 2011
I've been playing video games since the mid 1980s, and I must admit this one was in the top 5% I ever played. The author has undeniable talent for storytelling and a good balance in action. This was one of the few games where I didn't skip any cut scenes. I'm not necessarily looking for a sequel, but the author should seriously consider designing other story-driven games professionally.
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