I'm sick of how there's no way to tell if anything's solid. I swear there's randomness in some of this - sometimes one connector breaks but the bridge holds, but other times the exact same design fails entirely. It kills the point.
Oh, God... This reminds me so much of Little Cave Hero. I miss that game. I miss it so much it hurts.
Thank you for reminding me of a game I used to love and giving me a game that's fun on its own at the same time.
Just a reminder: if you unlock Survival before completing the "Hit the Lucky Gummy in X" missions, the landscapes don't exist in Survival - you have to play Story to get the Lucky Gummy to show up in specific areas.
Holy Christ, these people are filthy. I swear I have more maids in my hotel than some countries have people in their armed forces, and I STILL can't stay on top of their garbage.
There are few things quite as frustrating as forgetting to release Z before hitting Up. There are few things quite as irritating as doing this repeatedly.
By the end, one of my survivors was a master scavenger and soldier, while another was a master soldier and builder, a third was a master soldier and leader... and not a single one of my survivors had a clue what science was.
After seeing the computer completely skip an obvious 4-gem match a dozen times, I have to say... Anyone who's accusing this game of being unbalanced should play longer.
Something I've learned: if you're going fast enough to get that cool afterimage blur effect, you're going too fast to judge whether you're going to jump into the spikes.