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Game comments and reviews
Aug. 20, 2020
Refreshing causes your heroes to remain the same health while bosses heal up to full. Maps with only one fight should save the health of enemies so that we don't loose the map entirely.
Aug. 17, 2020
To expand on my comment; It would be nice with the possibility to save setups for classes that are transferable between characters so that it's easier to swap classes on characters and quickly apply setups from an other character.
Really need way more slots for saving setups as different classes need way different setups.
Jul. 26, 2020
Would love to be able to set up teams that you can quickly assign to adventures.
Mar. 11, 2020
For some reason, Idle Origin uses 40% of my CPU.
Mar. 01, 2019
@DaHammer: It's hidden in the tiny cogwheel in upper left corner of the right portion of the game. I also had issues finding it at first, would be nice with some thicker outlining.
Jan. 25, 2019
If the speed caps out on 40 then you should *not* be able to upgrade the speed further even though the ball is at 40.
Nov. 20, 2017
I had a more than sign before the 0 which appears to have messed up the text. It said "More than 0 heroes are dead" ^^
I really like that you've added auto-cast but it would be nice if they auto-cast the spells when they were useful. Revive is horrible on auto-cast considering that it auto-casts immediately instead of when someone gets downed. Having it auto-cast only when >0 heroes are dead would mean that it's useful when auto-cast but far from optimal in comparison to micro-managed auto-cast.
Apr. 14, 2016
For some weird reason this game reacts to my Xbox 360 controller when I'm playing Dark Souls 3...
Jul. 19, 2015
How about making the trimps update their arsenal when they're done with a map or a zone? Makes it less of a pain ot update their arsenal when farming lower difficulty maps.
Jul. 15, 2015
The cost increase of weapons increases faster than the damage increase does. In short, we lack damage in relation to the cost.
Mar. 11, 2015
Achievements - Add tabs that represent "Completed" and "Unlocked" where "Unlocked" only shows the ones you're able to progress on and "Completed" is... well... self explanatory.
Developer Reply
Sure, good suggestion.
Aug. 13, 2014
@Scoates: You use that ability combined with others. For example, use the 10 clicks per second ability combined with 10% of monster's gold and +100% gold dropped and you'll earn yourself a fortune while attacking a boss monster.
Dec. 26, 2013
I'd prefer if it's possible to buy Premium instead of each hero separately.
Nov. 28, 2013
The automatic clicking doesn't seem to be properly dealing the amount of damage that it says it's going to deal. It's about 50% of what it says.
Aug. 14, 2013
This game is over 3 years old, leaving suggestions won't do much.
Aug. 04, 2013
3 things the game really needs (In my opinion): 1: Being able to store things you've built in your store. This would make rearranging a lot easier and if you're going to change specialization you can always store away specific bins. 2: Less limit on the world trade. It'd be fine if the coupon raised an already existing hourly cap of what was tradeable but at the moment it's just a brick wall which gets rebuilt an hour after you knock it down. 3: Being able to rotate things freely. This isn't crucial but it's needed to allow players to freely customize their shops according to their taste. Hopefully the developers will read this. PS: Great game apart from what I just wrote.
Jul. 23, 2013
Invulnerability shields really makes this game a pain... I can pretty much beat anything as long as there aren't more than 2 shields on the enemy side, then it's a challenge, but when the enemy side got 3 shields and I get one, that's just torture...
May. 24, 2013
What's with the horrible mouse smoothing? You want use to move the mouse quickly but yet you slow the mouse so much.
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