the only cure probs for you sir since you are getting cramped is to play cancerous. aka just run 4x primers, some bomb racks and quad missiles as base defense and bombard em from range since you can't build far, let your defenses reach into their base instead. if possible.
oh no... the dev has to leave this game with a farewell present before obliterate everything 4 :L please give this game a minor update or a few new goodies to help keep us busy :L please... we will all love it :D
umm... is everything meant to look funny and have some weird annoying noise playing...??? I can hear some small music. and I am also stuck as some colourful ball... I don't wanna be rude but maybe next time don't use unity to make a game.... unity can be... not the best...
i think OE4 might not be so much around the corner but should be out ( as a guess ) within a week to 3 weeks. at least it should be dne by the end of the month at tops. ( also guessing that but it is likely )
well keep the 4 technology slots. but the map wouldn't have to be bigger etc is structures were upgradable... its simple logic. you can't keep living in the past. I don't want to be rude but would you rather 6 extractors or 3 with the same efficiency for an upgrade cost in game not consuming any extra slots in anything out of matches AND taking up less room. if you can't understand upgrading buildings then please don't reply... the exp part would also make crunching harder and may cause more of an incentive for energy bars and limiting of game crunching. it may also prevent fast technological advances which you can already do easy in this game ( thank god ) without it. its with plenty of video games these days you know for example CoD how you aren't just thrown overpowered guns "instantly". however this game requires little effort to kick off with powerful upgrades already. its just strategy and potentially a few other things. do not reply please.
what would be nice is in game upgrades. like on our hq to use base guns technology in game without needing a technology rather being an upgrade that costs energy and metal. the technologies can stay around sure but wouldn't you want to upgrade buildings etc and improve efficiency, fire rate, production. I could go on but that's my point. unfortunately. people do not seem to understand what I mean by IN GAME UPGRADES. well. base defenses and ships are nice but being able to upgrade our in game reactors and so on would be great. it would turn quantity into quality! meaning one reactor could be really efficient where as using two would give off the same benefit. it would also shrink bases down a lot you know making it much easier to fit on the map. the good parts of upgradable buildings IN GAME.
we could do with more control on our upgrades. at least a choice of support offense or defense to aid with different situations. that would be nice to have...
not again. no changes when you begin any new campaign. no footholds at all. this is disappointing cause some people have requested skirmishes rather than duels. you don't have to agree but it would be a nice change. just saying. you can't always live with the same duels... it does get a bit boring too.
miners are around campaign one and two same as exhumers. the capitol ships start coming out to play from campaign 2 and above. they come out early but around campaign 2 + they come out green which everyone wants when they start. of course white has potential and blue and red are better. green is easier to earn however. and can be easily obtained.
the resources do have limits. you can only punch so many zombies and skeletons for arrows/bows/weapons. then think about having enough for 5 or 10 people. if the worlds are endless than sure. go ahead with it but if they stay at their limited size than it seems unlikely for any kind of major survival without commands and so on.
maybe not add multiplayer. just think about it. people will join your worlds and ruin your progress which does seem highly likely. PVP is also sometimes annoying when you just want peace and quiet. as well as the resources costs it will take to feed multiple people. and major commands have not been done yet and it does not have security. press the minus to actually agree with the raiding part and take in some of the concerns. hit the plus to agree with nothing and just make it another message.
me: oh no these enemies keep spamming mediums and capitols at us. everyone else: well that's apart of all of these games buddy. its always a duel when starting another level all of the time. never a foothold via a skirmish or a flank first one every reset of each. even if you don't agree please take in the normal concerns of the a.i being a bit too strong without a complete rush or a very high powered attack early on. try the campaigns later levels...
dam. I am sorry for the game. it does seem abandoned. sorry but since its been in BETA for a few years now its lost its touch. it also hasn't got anything new. I hope for another game like this and or better.
just saying no wonder nobody uses the campaign much lol. the a.i just becomes an absolute jerkoff and a lot of the resource statistics don't add up when you use the exact same techniques and bonus technology
kind of common sense. fix the spawning near enmies. now it is uncommon but some room would be nice. and maybe basic map alterations when clicking on the same thing you know so it isn't the "always same challenge that you cant beat" everyone has to start somewhere and a lot prefer minimal distance away rather than within turret firing range.
that generator is so puny and that big thing when you begin looks like a giant one... why call it garbage and get us to remove it??? wouldn't it make more sense to restore it and have some huge generator. maybe it would be more suited for the bigger tasks cause it would consume more but maybe a time reduction of everything when it is powered. rather than the one usage like that little one.