1. AoE damage for artillery
2. What's the diff between anti-armor and anti-tank?
3. The upgrade path for the towers w/in each level is too short and the money is off-balance. I end up w tons of cash and no upgrades to spend it on.
4. The diff between difficulty levels is too narrow
5. There is no return for trying and failing at a level
6. I like the idea of the recon towers - that's a nice unit but the advantages of each tower (aside from guns for soldiers and rockets for tanks) is not clear enough
7. Unclear if Achievemnts get me anything
8. Almost nothing of the text for each mission is relevant
9. Why would I pick sniper? There is no boss on each level that a headshot power would be useful and snipers aren't great against masses
this game has all the charm of an engineering final...when you were a liberal arts major. are you kidding with that first build screen? My eyes still hurt. Maybe start simple..bring the player along...
I don't know, maybe a CRAZY idea but maybe include something that tells you what you get for your money on upgrades? I mean do you really think it's clear that improving tank life will get you tanks?
I want so bad to like this game BUT...plz give a way to speed up time..some way to quit in game, more points, less arty and ari strikes - field is too small, push icons to side bars...I miss soldiers crawling under them....