Heroes need to not automatically run away, especially seeing as how it doesn't usually accomplish anything except stopping them from landing a few more hits...
Kinda wish the other cards wouldn't flip when you pick one at the Oracle. It's somewhat depressing when the the card you get get is a tier 1, but the card right beside it is tier 4...
It's amazing how all these have such beautiful, peaceful, and happy worlds... Full of deadly saw blades, spikes and other random assorted instruments of death and mutilation just waiting for the innocent traveller. It doesn't stop them from being fun though, this one included. :)
Unless they ran away and got healed and then came back fighting rather than taking a few more hits and died?