"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." :(
I am sorry to hear that. I am still trying to figure out how to solve this issue. http://www.doesmybrowsersupportwebgl.com/ Could you visit this page and send me a screenshot or a list with all values displayed? Thank you in advance.
Thank you. It helped a lot. I could see the problem immediately with all the games you and others sent but it took me a little while to validate the change.
Suggestion: Make the options for the amount of Trimps to add to a job: 1 -10 -100 - 1000 - MAX/ALL. The scaled version is nice in the beginning of the game, but later on it's not helpful. F.e.: I don't have enough food to add 3.17K Trimps to the farmer job, but enough to add around 1.5K. My only options now are to either wait for the resources to add 3.17K at once or click about 1500 times on the farmer job to add what I can so far.
Question: Are there plans to allow for offline progress?
Congrats on making a very addictive game.
No plans to allow for offline progress right now. Games with offline progress are usually slower than my personal preference, I'd prefer to try and balance it so that you never feel like you need to come back tomorrow. If lots of people are requesting it after seeing the balance in 1.0, I'll consider it again, but I'm hoping it won't be necessary! Also, I will definitely make the numbers static. The dynamic numbers were a good idea in my head, but not in practice.
I am sorry to hear that. I am still trying to figure out how to solve this issue. http://www.doesmybrowsersupportwebgl.com/ Could you visit this page and send me a screenshot or a list with all values displayed? Thank you in advance.